Ejemplo n.º 1
0
 /// <summary>
 /// Calculates distance between two <see cref="Point3D" /> objects.
 /// </summary>
 /// <param name="a">First <see cref="Point3D"/>.</param>
 /// <param name="b">Second <see cref="Point3D"/>.</param>
 /// <returns>Distance between two <see cref="Point3D" /> objects.</returns>
 public static double DistanceBetween( Point3D a, Point3D b )
 {
     return Math.Sqrt(( a.X - b.X ) * ( a.X - b.X ) + ( a.Y - b.Y ) * ( a.Y - b.Y ) + ( a.Z - b.Z ) * ( a.Z - b.Z ));
 }
Ejemplo n.º 2
0
 /// <summary>
 /// Calculates distance between two <see cref="Point3D" /> objects.
 /// </summary>
 /// <param name="a">First <see cref="Point3D"/>.</param>
 /// <param name="b">Second <see cref="Point3D"/>.</param>
 /// <returns>Distance between two <see cref="Point3D" /> objects.</returns>
 public static double DistanceBetween( Point3D a, Point3D b )
 {
     return Utility.DistanceBetween(a, b);
 }
Ejemplo n.º 3
0
 /// <summary>
 /// Returns distance between current <see cref="Point3D"/> and some other.
 /// </summary>
 /// <param name="other"><see cref="Point3D"/> distance to which is needed to calculate.</param>
 /// <returns><see cref="double"/> value, that is distance between current and some other <see cref="Point3D"/> objects.</returns>
 public float DistanceTo( Point3D other )
 {
     return ( float )Math.Sqrt(( m_X - other.X ) * ( m_X - other.X ) + ( m_Y - other.Y ) * ( m_Y - other.Y ) + ( m_Z - other.Z ) * ( m_Z - other.Z ));
 }
Ejemplo n.º 4
0
        /// <summary>
        /// Indicates if provided <see cref="Point3D"/> is inside current <see cref="Zone"/> geometrical space.
        /// </summary>
        /// <param name="p"><see cref="Point3D"/> object to validate.</param>
        /// <returns>True, if provided <see cref="Point3D"/> is inside current <see cref="Zone"/>, otherwise false.</returns>
        public virtual bool IsInside( Point3D p )
        {
#if ZONE_REVALIDATION_COUNTER
            IncrementRevalidationsCount();
#endif
            foreach ( IZone z in m_Zones )
                if ( z.IsInside(p) )
                    return true;
            return false;
        }