Ejemplo n.º 1
0
        public ScenarioService(ProductRepository productRepository, CardRepository cardRepository)
        {
            this.cardRepository = cardRepository;
            this.cards          = cardRepository.Cards().ToList();
            foreach (var card in this.cards.Where(x => !string.IsNullOrEmpty(x.EncounterSet)))
            {
                if (!cardsByEncounterSet.ContainsKey(card.EncounterSet))
                {
                    cardsByEncounterSet[card.EncounterSet] = new List <Card>();
                }

                cardsByEncounterSet[card.EncounterSet].Add(card);
            }

            foreach (var group in productRepository.ProductGroups())
            {
                if (group.MainProduct != null)
                {
                    AddProduct(group.MainProduct, cards);
                }

                foreach (var product in group.ChildProducts)
                {
                    AddProduct(product, cards);
                }
            }

            listViewModel = new ScenarioListViewModel();
            var lookupCard = new Func <string, Card>((slug) => { return(cardRepository.FindBySlug(slug)); });

            foreach (var scenarioGroup in ScenarioGroups())
            {
                listViewModel.ScenarioGroups.Add(new ScenarioGroupViewModel(scenarioGroup, lookupCard));
            }
        }
Ejemplo n.º 2
0
        private void AddScenario(Scenario scenario)
        {
            var escapedTitle = scenario.Title.ToUrlSafeString();

            if (scenariosByTitle.ContainsKey(escapedTitle))
            {
                return;
            }

            scenariosByTitle.Add(escapedTitle, scenario);

            if (!string.IsNullOrEmpty(scenario.AlternateTitle))
            {
                scenariosByAlternateTitle[scenario.AlternateTitle.ToUrlSafeString()] = scenario;
            }

            foreach (var set in scenario.EncounterSets())
            {
                if (!cardsByEncounterSet.ContainsKey(set.Name))
                {
                    continue;
                }

                foreach (var card in cardsByEncounterSet[set.Name].Where(x => x.CardType != CardType.Quest))
                {
                    byte easyCount = 0; byte normalCount = 0; byte nightmareCount = 0;

                    if (set.IsNightmare)
                    {
                        nightmareCount = scenario.NightmareModeCount(card.Slug, card.Quantity);
                    }
                    else
                    {
                        easyCount      = scenario.EasyModeCount(card.Slug, card.Quantity);
                        normalCount    = scenario.NormalModeCount(card.Slug, card.Quantity);
                        nightmareCount = scenario.NightmareModeCount(card.Slug, card.Quantity);
                    }

                    scenario.MapCardCount(card.Slug, easyCount, normalCount, nightmareCount);
                    scenario.AddScenarioCard(card);
                }
            }

            foreach (var questId in scenario.QuestCardIds())
            {
                var questCard = cardRepository.FindBySlug(questId);
                if (questCard != null)
                {
                    var releaseQuantity   = questCard.CardSet.IsNightmare ? (byte)0 : (byte)1;
                    var easyQuantity      = scenario.EasyModeCount(questId, releaseQuantity);
                    var normalQuantity    = scenario.NormalModeCount(questId, releaseQuantity);
                    var nightmareQuantity = scenario.NightmareModeCount(questId, 1);

                    scenario.AddQuestCard(questCard, easyQuantity, normalQuantity, nightmareQuantity);
                }
                else
                {
                    //invalid quest card ID
                    var x = questId;
                }
            }
        }