/// <summary>
        /// 从临时背包中的数据移到背包中
        /// </summary>
        /// <param name="player">玩家</param>
        /// <param name="item">物品</param>
        /// <param name="message">返回消息</param>
        private bool GetItem(GamePlayer player, ItemInfo item,ref string message)
        {
            if (item == null) return false;

            PlayerInventory bag = player.GetItemInventory(item.Template);
            if (bag.AddItem(item))
            {
                player.TempBag.RemoveItem(item);
                item.IsExist = true;
                return true;
            }
            else
            {
                bag.UpdateChangedPlaces();
                message = LanguageMgr.GetTranslation(item.GetBagName()) + LanguageMgr.GetTranslation("GameTakeTempItemsHandler.Msg");
            }
            return false;
        }