Ejemplo n.º 1
0
 public string PurchaseGladiator(Gladiator boughtGladiator)
 {
     if (boughtGladiator.Value <= Player.Gold)
     {
         boughtGladiator.InPlayersTeam = true;
         Player.MySchool.Add(boughtGladiator);
         Gladiator gladToRemove = null;
         foreach (Gladiator glad in Stock)
         {
             if (boughtGladiator.Name == glad.Name)
             {
                 gladToRemove = glad;
                 break;
             }
         }
         Stock.Remove(gladToRemove);
         Player.Gold -= boughtGladiator.Value;
         string output = "You have bought " + gladToRemove.Name + " for " + gladToRemove.Value + "gold.";
         return(output);
     }
     else
     {
         return("You can't afford this gladiator.");
     }
 }
Ejemplo n.º 2
0
        public static int GladiatorDamageCalculator(Gladiator attacker, Gladiator defender)
        {
            int weaponDamage = RandomNumberGenerator.RandomNumber(attacker.WeaponEquipped.MinDamage, attacker.WeaponEquipped.MaxDamage);
            int damageDealt  = (attacker.AttackDamage) * weaponDamage;
            int damageTaken  = damageDealt / defender.ArmourEquipped.ArmourValue;

            defender.CurrentHP -= damageTaken;
            return(damageTaken);
        }
Ejemplo n.º 3
0
        public static List <Gladiator> PopulateListOfGladiators(int numberOfGladiators, int townID, string exp, string weapons, string armours)
        {
            List <Gladiator> list = new List <Gladiator>();

            StreamReader  readerName = new StreamReader("gladiatorNamesList" + townID + ".txt");
            List <string> names      = new List <string>();

            while (!readerName.EndOfStream)
            {
                names.Add(readerName.ReadLine());
            }
            readerName.Close();

            StreamReader  readerDescription = new StreamReader("gladiatorDescriptionList" + townID + ".txt");
            List <string> descriptions      = new List <string>();

            while (!readerDescription.EndOfStream)
            {
                descriptions.Add(readerDescription.ReadLine());
            }

            string[]   stringEXPs = exp.Split('|');
            List <int> EXPs       = new List <int>();

            foreach (string exps in stringEXPs)
            {
                EXPs.Add(Int32.Parse(exps));
            }
            char[] WeaponIDs = weapons.ToCharArray();
            char[] ArmourIDS = armours.ToCharArray();


            for (int i = 0; i < numberOfGladiators; i++)
            {
                int       nameNumber        = RandomNumberGenerator.RandomNumber(0, names.Count - 1);
                int       descriptionNumber = RandomNumberGenerator.RandomNumber(0, descriptions.Count - 1);
                Gladiator tempGlad          = new Gladiator(names[nameNumber], descriptions[descriptionNumber]);
                tempGlad.EXP = EXPs[i];
                tempGlad.LevelUpGladiator();
                tempGlad.WeaponEquipped = WeaponByID((int)Char.GetNumericValue(WeaponIDs[i]));
                tempGlad.ArmourEquipped = ArmourByID((int)Char.GetNumericValue(ArmourIDS[i]));
                list.Add(tempGlad);
            }
            return(list);
        }
Ejemplo n.º 4
0
        public static Gladiator PickGladiatorFromDGV(bool myGladList, string gladName)
        {
            List <Gladiator> toUse = new List <Gladiator>();

            if (myGladList)
            {
                toUse = Player.MySchool;
            }
            else
            {
                toUse = Player.CurrentTown.GladiatorShop.Stock;
            }


            Gladiator currentGladiator = Gladiator.GladiatorByName(gladName, toUse);

            return(currentGladiator);
        }
Ejemplo n.º 5
0
        public BattleTile(Panel panelIn, Occupied state, int height, int width, int x, int y, int mapSquare, RichTextBox rtbbattleMonitor, BattleTile selectedTile, List <Gladiator> myTeam, List <Gladiator> enemyTeam, BattleTile[,] arena, int yHeight)
        {
            Button           = new Button();
            gladiator        = null;
            Height           = height;
            Width            = width;
            TopLoc           = height * y;
            LeftLoc          = width * x;
            X                = x + 1;
            Y                = yHeight - y;
            rtbBattleMonitor = rtbbattleMonitor;
            SelectedTile     = selectedTile;
            MyTeam           = myTeam;
            EnemyTeam        = enemyTeam;
            ArenaField       = arena;

            Button.Click += new EventHandler(buttonClicked);

            switch (mapSquare)
            {
            case 0:
            {
                Button.BackColor = Color.Aqua;
                break;
            }

            case 1:
            {
                Button.BackColor = Color.Aquamarine;
                break;
            }
            }
            Button.Height = Height;
            Button.Width  = Width;
            Button.Left   = LeftLoc;
            Button.Top    = TopLoc;

            Button.Refresh();
        }