public override void Deserialize(BigEndianReader reader)
 {
     base.Deserialize(reader);
     var limit = reader.ReadUShort();
     SlavesInfo = new GameFightResumeSlaveInfo[limit];
     for (int i = 0; i < limit; i++)
     {
         SlavesInfo[i] = new GameFightResumeSlaveInfo();
         SlavesInfo[i].Deserialize(reader);
     }
 }
 public GameFightResumeWithSlavesMessage(FightDispellableEffectExtendedInformations[] effects, GameActionMark[] marks, short gameTurn, GameFightSpellCooldown[] spellCooldowns, sbyte summonCount, sbyte bombCount, GameFightResumeSlaveInfo[] slavesInfo)
     : base(effects, marks, gameTurn, spellCooldowns, summonCount, bombCount)
 {
     SlavesInfo = slavesInfo;
 }