Ejemplo n.º 1
0
        public Worker(PanoramaPage1 p, Grid dragonGrid, Grid dwarfsGrid, Grid boardGrid, Grid handGrid,Game g,Image library, Image playedCard)
        {
            page=p;
            this.dragonGrid = dragonGrid;
            this.dwarfsGrid = dwarfsGrid;
            this.boardGrid = boardGrid;
            this.handGrid = handGrid;
            this.libraryImage = library;
            this.playedCardImage = playedCard;
            Dwarf leader = new Dwarf(DwarfType.Leader, new Point(1, -2));
            Dwarf crossbowman = new Dwarf(DwarfType.Crossbowman, new Point(-2, 1));
            Dwarf webber = new Dwarf(DwarfType.Webber, new Point(1, 1));
            Dragon dragon = new Dragon(new Point(0, 0));
            figures = new List<Figure>();
            selectedFigure = null;
            figures.Add(leader);
            figures.Add(crossbowman);
            figures.Add(webber);
            figures.Add(dragon);
            game = g;
            game.Leader = leader;
            game.Webber = webber;
            game.Crossbowman = crossbowman;
            game.Dragon = dragon;
            game.ActionsLeft = 1;

            foreach (Figure f in figures)
            {
                Hex.GetHexByAxialCoordinates(game.Board.Hexs, f.Position).Figure = f;
            }
        }
Ejemplo n.º 2
0
        private static async void SaveGameState(string name, Game game)
        {
           
            StorageFolder folder = ApplicationData.Current.LocalFolder;
            StorageFile file = await folder.CreateFileAsync(name+".sav", CreationCollisionOption.ReplaceExisting);
            Stream writeStream = await file.OpenStreamForWriteAsync();
             DataContractSerializer serializer = new DataContractSerializer(typeof(Game));
             serializer.WriteObject(writeStream, game);
            using(StreamWriter streamWriter=new StreamWriter(writeStream))
            {

                streamWriter.WriteAsync("");
            }
            //dobrac się 

        }
Ejemplo n.º 3
0
        public ClassToSerialize(Game g)
        {
            gameType = g.GameType;
            p1Name = g.P1.Name;
            p2Name = g.P2.Name;
            p1Fraction = g.P1.Fraction;
            p2Fraction = g.P2.Fraction;
            actionsLeft = g.ActionsLeft;
            activePlayer = g.ActivPlayer.Name;

            xPos.Add(g.Dragon.Position.X);
            if (g.Webber != null)
                xPos.Add(g.Webber.Position.X);
            else
                xPos.Add(-99);
            if (g.Crossbowman != null)
            xPos.Add(g.Crossbowman.Position.X);
            if (g.Leader != null)
            xPos.Add(g.Leader.Position.X);
            else
                xPos.Add(-99);


            yPos.Add(g.Dragon.Position.Y);
            if (g.Webber != null)
                yPos.Add(g.Webber.Position.Y);
            else
                yPos.Add(-99);
            if (g.Crossbowman != null)
            yPos.Add(g.Crossbowman.Position.Y);
            else
                yPos.Add(-99);
            if (g.Leader != null)
            yPos.Add(g.Leader.Position.Y);
            else
                yPos.Add(-99);

            if(g.Webber!=null)
            dwarfsHp.Add(g.Webber.Hp);
            else
                dwarfsHp.Add(0);
            if(g.Crossbowman!=null)
            dwarfsHp.Add(g.Crossbowman.Hp);
            else
                dwarfsHp.Add(0);
            if (g.Leader != null)
                dwarfsHp.Add(g.Leader.Hp);
            else
                dwarfsHp.Add(0);
            
            dragonHp.Add(g.Dragon.ShieldHp);
            dragonHp.Add(g.Dragon.WingsHp);
            dragonHp.Add(g.Dragon.LegsHp);
            dragonHp.Add(g.Dragon.FireHp);

            foreach(Card c in g.P1.Hand)
            {
                p1Hand.Add(c);
            }
            foreach (Card c in g.P2.Hand)
            {
                p2Hand.Add(c);
            }

            foreach (Card c in g.P1.Library)
            {
                p1Library.Add(c);
            }
            foreach (Card c in g.P2.Library)
            {
                p2Library.Add(c);
            }
            foreach (Card c in g.P1.Graveyard)
            {
                p1Graveyard.Add(c);
            }
            foreach (Card c in g.P2.Graveyard)
            {
                p2Graveyard.Add(c);
            }
        }
Ejemplo n.º 4
0
        // Code to execute when the application is launching (eg, from Start)
        // This code will not execute when the application is reactivated
        private void Application_Launching(object sender, LaunchingEventArgs e)
        {
             Game game;
         List<Hex> hexs;
         Board board;
        List<Polygon> p;
        Dwarf leader;// = new Dwarf(DwarfType.Leader, new Point(1, -2));
        Dwarf crossbowman;// = new Dwarf(DwarfType.Crossbowman, new Point(-2, 1));
        Dwarf webber;// = new Dwarf(DwarfType.Webber, new Point(1, 1));
        Dragon dragon;// = new Dragon(new Point(0, 0));
        List<Figure> figures = new List<Figure>();
        Figure selectedFigure = null;
        Player P1, P2;

        Card.InitiateActionsDictionary();
        
        P1 = new Player("Zimex", Fraction.Dragon, new PanoramaPage1().HandGrid);
        P1.DrawInitialHand();
        P2 = new Player("Zaremox", Fraction.Dwarf, new PanoramaPage1().HandGrid);
        P2.DrawInitialHand();
        P1.RenderHand();
        new PanoramaPage1().libraryImage.Source = new System.Windows.Media.Imaging.BitmapImage(
            new Uri(@"/Images/Dragon.jpg", UriKind.RelativeOrAbsolute));


        leader = new Dwarf(DwarfType.Leader, new Point(1, -2), new PanoramaPage1());
        crossbowman = new Dwarf(DwarfType.Crossbowman, new Point(-2, 1), new PanoramaPage1());
        webber = new Dwarf(DwarfType.Webber, new Point(1, 1), new PanoramaPage1());
        dragon = new Dragon(new Point(0, 0), new PanoramaPage1());
        figures = new List<Figure>();
        selectedFigure = null;
        figures.Add(leader);
        figures.Add(crossbowman);
        figures.Add(webber);
        figures.Add(dragon);

        board = new Board(figures);
        game = new Game(GameType.HOT_SEATS, P1, P2, board, new PanoramaPage1().libraryImage, new PanoramaPage1());
        game.Leader = leader;
        game.Webber = webber;
        game.Crossbowman = crossbowman;
        game.Dragon = dragon;
        game.Board.DrawBoard(new PanoramaPage1().BoardGrid);
        game.ActionsLeft = 1;

        
        hexs = game.Board.Hexs;

        ClassToSerialize c = new ClassToSerialize(game);
        ClassToSerialize d = new ClassToSerialize(game);
        ClassToSerialize a = new ClassToSerialize(game);
         MySerializer<ClassToSerialize>.SaveData(c, "current");
        d.p1Name = "Z";
        d.xPos[0] = 1;
        d.activePlayer = "Z";
        
         MySerializer<ClassToSerialize>.SaveData(d, "current2");
       // a.p1Fraction = Fraction.Dwarf;
       // a.p2Fraction = Fraction.Dragon;
        a.xPos[0] = -1;
         MySerializer<ClassToSerialize>.SaveData(a, "current3");
        }