private void Connect(bool forceReconnect = false) { if ((UnityEngine.Object) this._src != (UnityEngine.Object)null && !forceReconnect) { return; } this._src = DOTweenUtilityWindow.ConnectToSource(this._src, true, true); }
public static DOTweenSettings GetDOTweenSettings() { return(DOTweenUtilityWindow.ConnectToSource((DOTweenSettings)null, false, false)); }