Ejemplo n.º 1
0
        /// <summary>
        /// Creature A is attacking B.
        /// Invincibulity only triggers when defending (so only B)
        /// Returns 0 if B dies, 1 if A dies, 2 if Both die and 3 if neither die.
        /// </summary>
        public static int Fight(Creature a, Creature b)
        {
            GameEventArgument defend = new GameEventArgument(b, a);
            GameEventArgument attack = new GameEventArgument(a, b);

            a.CreatureAttacks(attack);
            b.CreatureIsAttacked(defend);

            if (b.Invicable)
            {
                if (b.Power >= a.Power)
                {
                    return(1);
                }
                else
                {
                    return(3);
                }
            }
            if (a.Invicable)
            {
                if (a.Power >= b.Power)
                {
                    return(0);
                }
                else
                {
                    return(3);
                }
            }
            if (a.Power == b.Power)
            {
                return(2);
            }
            if (a.Power > b.Power)
            {
                return(0);
            }
            else
            {
                return(1);
            }
        }
Ejemplo n.º 2
0
 public virtual void HandleCreatureDies(GameEventArgument a)
 {
 }
Ejemplo n.º 3
0
 public virtual void HandleCreatureAttacks(GameEventArgument a)
 {
 }