Ejemplo n.º 1
0
 private void removeSequencer(State state)
 {
     if (state.Owner != null && state.Trigger != null)
     {
         SharedActionGraphState component = state.Trigger.GetComponent <SharedActionGraphState>();
         if (component != null)
         {
             component.Interactors.Remove(state.Owner);
         }
     }
     sequencerDict.Remove(state.OwnerInstanceId);
     sequencerList.Remove(state);
 }
Ejemplo n.º 2
0
        private void addSequencer(GameObject owner, State state)
        {
            if (owner == null)
            {
                Log.LogErrorFormatted(this, "Owner is null when trying to add a state to the sequencer. State: {0}", state);
                return;
            }
            int instanceID = owner.GetInstanceID();

            if (state.Trigger != null)
            {
                SharedActionGraphState component = state.Trigger.GetComponent <SharedActionGraphState>();
                if (component != null)
                {
                    component.Interactors.Add(owner);
                }
            }
            sequencerDict.Add(instanceID, state);
            sequencerList.Add(state);
        }
Ejemplo n.º 3
0
        public bool StartSequence(GameObject owner, GameObject trigger)
        {
            bool result = false;

            if (owner == null)
            {
                Log.LogErrorFormatted(this, "owner is null when starting a sequence for trigger {0}", trigger);
                return(result);
            }
            int instanceID = owner.GetInstanceID();

            if (sequencerDict.ContainsKey(instanceID))
            {
                State state = sequencerDict[instanceID];
                if (!state.Trigger.IsDestroyed())
                {
                }
            }
            else
            {
                ClubPenguin.Actions.Action[] components = trigger.GetComponents <ClubPenguin.Actions.Action>();
                if (components.Length > 0)
                {
                    SharedActionGraphState sharedActionGraphState = trigger.GetComponent <SharedActionGraphState>();
                    if (sharedActionGraphState == null)
                    {
                        sharedActionGraphState = trigger.AddComponent <SharedActionGraphState>();
                    }
                    if (sharedActionGraphState.MaxInteractors > -1 && sharedActionGraphState.Interactors.Count >= sharedActionGraphState.MaxInteractors)
                    {
                        result = false;
                    }
                    else
                    {
                        State state2 = new State(owner, trigger);
                        int   num    = components.Length;
                        state2.Actions.Capacity = num;
                        for (int i = 0; i < num; i++)
                        {
                            GameObject gameObject = components[i].GetTarget();
                            if (gameObject == null)
                            {
                                gameObject = owner;
                            }
                            if (!gameObject.IsDestroyed())
                            {
                                if (state2.Targets.Add(gameObject))
                                {
                                    sequenceStarted(state2);
                                }
                                ClubPenguin.Actions.Action action = components[i].AddToGameObject(gameObject);
                                action.Owner = owner;
                                state2.Actions.Add(action);
                            }
                        }
                        addSequencer(owner, state2);
                        enableRootActions(state2);
                        result = true;
                        if (owner.CompareTag("Player"))
                        {
                            Service.Get <EventDispatcher>().DispatchEvent(new ActionSequencerEvents.ActionSequenceStarted(trigger));
                        }
                    }
                }
            }
            return(result);
        }