/// <summary> /// Store data in buffer - blocking call /// </summary> public void Store(KinectData data) { if (IsEmpty()) { Data.Add(data); } }
public InputData(KinectData kinectData, UserDefinedParameters userParameters, TrackingState trackingStateOfGame = null) { KinectData = kinectData; UserParameters = userParameters; ResultData = new TrackingResultData(); TrackingStateOfGame = trackingStateOfGame; }