Ejemplo n.º 1
0
 public void addpower(Power p)
 {
     Powers.Add(p);
     p.User = this;
     if (p is Buff)
     {
         (p as Buff).Apply(this);
     }
     if (p.EnergySource is EnergyReserve)
     {
         (p.EnergySource as EnergyReserve).UsedBy += 1;
     }
     if (p is EnergyReserve)
     {
         for (int i = 0; i < Powers.Count; i++)
         {
             if (Powers[i].EnergySource == p)
             {
                 (p as EnergyReserve).UsedBy += 1;
             }
         }
     }
 }
Ejemplo n.º 2
0
 public void removerpower(Power p)
 {
     Powers.Remove(p);
     if (p is EnergyReserve)
     {
         if ((p as EnergyReserve).UsedBy > 0)
         {
             return;
         }
     }
     p.User = null;
     if (p is Buff)
     {
         (p as Buff).Remove(this);
     }
 }
Ejemplo n.º 3
0
 private void PowersListBox_SelectedIndexChanged(object sender, EventArgs e)
 {
     CharacterGroupBox.Visible = false;
     EnergyReserveGroupBox.Visible = false;
     ArmorGroupBox.Visible = false;
     if (PowersListBox.SelectedIndex < 0)
     {
         SelectedPower = null;
         return;
     }
     SelectedPower = (Power)PowersListBox.Items[PowersListBox.SelectedIndex];
     CharNameTextBox.Text = SelectedPower.Name;
     if (SelectedPower is EnergyReserve)
     {
         SelectedType = selectiontype.Energy_Reserve;
         EnergyReserve EnRes = (EnergyReserve)SelectedPower;
         EnRes.calculatecost();
         EnergyReservePointCostLabel.Text = "Cost: " + EnRes.RealPointCost;
         EnergyReserveNameTextBox.Text = EnRes.Name;
         EnergyReserveMaxEnergyUpDown.Value = EnRes.MaxEnergy;
         EnergyReserveRecoveryUpDown.Value = EnRes.Recovery;
         EnergyReserveGroupBox.Visible = true;
         EnergyReserveGroupBox.BringToFront();
     }
     if (SelectedPower is EnergyBlast)
     {
         SelectedType = selectiontype.Energy_Blast;
     }
     if (SelectedPower is Armor)
     {
         SelectedType = selectiontype.Armor;
         Armor Arm = (Armor)SelectedPower;
         Arm.calculatecost();
         ArmorPointCostLabel.Text = "Cost: " + Arm.RealPointCost;
         ArmorNameTextBox.Text = Arm.Name;
         ArmorRPDefUpDown.Value = Arm.RPDEF;
         ArmorREDefUpDown.Value = Arm.REDEF;
         ArmorGroupBox.Visible = true;
         ArmorGroupBox.BringToFront();
     }
 }