Ejemplo n.º 1
0
 public Bullet(Texture2D newTexture, Player player, float newRotation)
     : base(newTexture)
 {
     alive = true;
     rectangle.X = player.rectangle.Center.X - rectangle.Width / 2;
     rectangle.Y = player.rectangle.Center.Y;
     rotation = toRadians(newRotation);
 }
Ejemplo n.º 2
0
 public void checkPlayerCollision(Player player)
 {
     if (player.rectangle.Intersects(rectangle) && player.rectangle.Top >= rectangle.Center.Y && velocity.Y > 0)
     {
         rotation = toRadians((float)((player.rectangle.Center.X - rectangle.Center.X) / 1.1f * (-1)));
         setVelocity(rotation);
         velocity.Y *= (-1);
         Game.bounceSound.Play(0.5f, 0, 0);
     }
 }