Ejemplo n.º 1
0
        private void battleButton_Click(object sender, EventArgs e)
        {
            int     idx    = battleBox.SelectedIndex;
            int     turn   = r.Next(1, 3);
            monster mymons = dbmons[idx];

            if (enemy.Hp > 0)
            {
                if (turn == 1)
                {
                    mymons.myAttack(enemy, historyRtb);
                    enemy.eAttack(mymons, historyRtb);
                    statPlayer(mymons);
                    statEnemy(enemy);
                }
                else if (turn == 2)
                {
                    enemy.eAttack(mymons, historyRtb);
                    mymons.myAttack(enemy, historyRtb);
                    statEnemy(enemy);
                    statPlayer(mymons);
                }

                if (enemy.Hp <= 0)
                {
                    victory(mymons);
                }
                else if (mymons.Hp <= 0)
                {
                    defeated(mymons);
                }
            }
            else
            {
                MessageBox.Show("Tidak ada musuh!");
            }
        }
Ejemplo n.º 2
0
        private void battleButton_Click(object sender, EventArgs e)
        {
            int idx = battleBox.SelectedIndex;

            if (battleBox.Items.Count > 0 && idx > -1)
            {
                battleList.Items.Clear();
                monster mymons = dbmons[idx];
                monster enemy  = new monster();
                mymons.Hp = mymons.Maxhp;

                do
                {
                    statsBattle(mymons, enemy);
                    if (mymons.Hp > 0)
                    {
                        mymons.myAttack(enemy, battleList);
                    }
                    battleList.Items.Add("\n");
                    statsBattle(mymons, enemy);
                    if (enemy.Hp > 0)
                    {
                        enemy.eAttack(mymons, battleList);
                    }
                    battleList.Items.Add("\n");
                } while (mymons.Hp > 0 && enemy.Hp > 0);

                if (enemy.Hp <= 0)
                {
                    enemy.Hp = 0;
                    victory(mymons);
                }
                else if (mymons.Hp <= 0)
                {
                    mymons.Hp  = 0;
                    totalmons -= 1;
                    defeated(mymons);
                }
            }
            else
            {
                MessageBox.Show("You don't have any monster!");
            }
        }