private void CheckControlStatus() { if (controlValue >= 10) { zoneOwner = ZoneOwner.Player; } else if (controlValue < 10 && controlValue > -10) { zoneOwner = ZoneOwner.None; } else if (controlValue <= -10) { zoneOwner = ZoneOwner.Enemy; } }
public PutCardsFromManaZoneIntoGraveyardResolvable(PutCardsFromManaZoneIntoGraveyardResolvable resolvable) : base(resolvable) { Minimum = resolvable.Minimum; Maximum = resolvable.Maximum; ZoneOwner = resolvable.ZoneOwner; }
public PutCardsFromManaZoneIntoGraveyardResolvable(int minimum, int maximum, ZoneOwner zoneOwner) { Minimum = minimum; Maximum = maximum; ZoneOwner = zoneOwner; }