Ejemplo n.º 1
0
    IEnumerator FlyBeforeDestroy()
    {
        float waitTime = 0.2f;

        switch (direction)
        {
        case Direction.North:
            waitTime = 0.3f;
            break;

        case Direction.South:
            waitTime = 0.26f;
            break;

        case Direction.West:
            waitTime = 0.22f;
            break;

        case Direction.East:
            waitTime = 0.22f;
            break;
        }
        yield return(new WaitForSeconds(waitTime));

        _worldEntity.DeregisterMe();
        _worldTrigger.DeregisterMe();
        Destroy(gameObject);
    }