/// <summary>
        /// Will check if the x, z position specified is alright to be set as the map spawn point
        /// </summary>
        public override bool CanCoordinateBeSpawn(int par1, int par2)
        {
            int i = WorldObj.GetFirstUncoveredBlock(par1, par2);

            if (i == 0)
            {
                return(false);
            }
            else
            {
                return(Block.BlocksList[i].BlockMaterial.BlocksMovement());
            }
        }