public StateWallmasterChasing(Wallmaster _w, PlayerControl _p, SpriteRenderer _renderer, Sprite[] _animation) { w = _w; p = _p; rb = w.GetComponent<Rigidbody>(); renderer = _renderer; animation = _animation; }
public StateWallmasterChasing(Wallmaster _w, PlayerControl _p, SpriteRenderer _renderer, Sprite[] _animation) { w = _w; p = _p; rb = w.GetComponent <Rigidbody>(); renderer = _renderer; animation = _animation; }
public StateWallmasterWaiting(Wallmaster _w) { w = _w; w.transform.position = w.start_point; }
public StateWallmasterWaiting(Wallmaster _w) { w = _w; w.transform.position = w.start_point; }