Ejemplo n.º 1
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 public StateWallmasterChasing(Wallmaster _w, PlayerControl _p, SpriteRenderer _renderer, Sprite[] _animation) {
     w = _w;
     p = _p;
     rb = w.GetComponent<Rigidbody>();
     renderer = _renderer;
     animation = _animation;
 }
Ejemplo n.º 2
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 public StateWallmasterChasing(Wallmaster _w, PlayerControl _p, SpriteRenderer _renderer, Sprite[] _animation)
 {
     w         = _w;
     p         = _p;
     rb        = w.GetComponent <Rigidbody>();
     renderer  = _renderer;
     animation = _animation;
 }
Ejemplo n.º 3
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 public StateWallmasterWaiting(Wallmaster _w)
 {
     w = _w;
     w.transform.position = w.start_point;
 }
Ejemplo n.º 4
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 public StateWallmasterWaiting(Wallmaster _w) {
     w = _w;
     w.transform.position = w.start_point;
 }