Ejemplo n.º 1
0
 void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
     switch (connectionId)
     {
     case 1:
     this.AddStatusEffectWindow = ((WPFTools.Popups.AddStatusEffect)(target));
     
     #line 4 "..\..\..\..\Popups\AddStatusEffect.xaml"
     this.AddStatusEffectWindow.Closing += new System.ComponentModel.CancelEventHandler(this.AddStatusEffectWindow_Closing);
     
     #line default
     #line hidden
     return;
     case 2:
     this.label3 = ((System.Windows.Controls.Label)(target));
     return;
     case 3:
     this.label1 = ((System.Windows.Controls.Label)(target));
     return;
     case 4:
     this.label2 = ((System.Windows.Controls.Label)(target));
     return;
     case 5:
     this.AddStatusEffectButton = ((System.Windows.Controls.Button)(target));
     
     #line 12 "..\..\..\..\Popups\AddStatusEffect.xaml"
     this.AddStatusEffectButton.Click += new System.Windows.RoutedEventHandler(this.AddStatusEffect_Click);
     
     #line default
     #line hidden
     return;
     case 6:
     this.CancelAddStatusEffectButton = ((System.Windows.Controls.Button)(target));
     
     #line 13 "..\..\..\..\Popups\AddStatusEffect.xaml"
     this.CancelAddStatusEffectButton.Click += new System.Windows.RoutedEventHandler(this.CancelAddStatusEffect_Click);
     
     #line default
     #line hidden
     return;
     case 7:
     this.AddStatusEffectNameBox = ((System.Windows.Controls.TextBox)(target));
     return;
     case 8:
     this.AddStatusEffectValueBox = ((System.Windows.Controls.TextBox)(target));
     return;
     }
     this._contentLoaded = true;
 }
Ejemplo n.º 2
0
        private void AddEnemySERes_Click(object sender, RoutedEventArgs e)
        {
            var instWindow = new WPFTools.Popups.AddStatusEffect((XmlElement)((XmlElement)EnemyLevelsListBox.SelectedItem).SelectSingleNode("StatusResistances"), "Resistance");
            var helper = new WindowInteropHelper(instWindow);
            helper.Owner = new WindowInteropHelper(this).Handle;
            bool? res = instWindow.ShowDialog();
            if (res != null && res == true)
            {
            }
            else
            {
            }
            /*
             *  NewEnemyInstanceWindow instWindow = new NewEnemyInstanceWindow(this.NewEnemyElement);
            var helper = new WindowInteropHelper(instWindow);
            helper.Owner = new WindowInteropHelper(this).Handle;
            bool? res = instWindow.ShowDialog();
            if (res != null && (bool)res)
            {

            }
            else
            {
               // MessageBox.Show("Did not add new enemy instance");
            }
             */
        }