Ejemplo n.º 1
0
 public Camera(Vector3 position, Vector3 lookat, Vector3 up)
 {
     Up = up.Normalise();
     Position = position;
     LookAt = lookat;
     Equator = Vector3.Cross(LookAt.Normalise(), Up);
     Screen = Position + LookAt;
 }
Ejemplo n.º 2
0
        /// <summary>
        /// Calculates the multiplier for the kart to steer towards the next waypoint
        /// </summary>
        /// <param name="vecToTar">the next waypoint position - the current kart position</param>
        /// <returns>A float between -1 and 1, inclusive</returns>
        private float SteerTowards(Vector3 vecToTar)
        {
            Vector3 xaxis = Kart.ActualOrientation.XAxis;

            xaxis.Normalise();
            vecToTar.Normalise();

            float result = xaxis.DotProduct(vecToTar);

            if (result < -1)
                return -1;
            else if (result > 1)
                return 1;
            else
                return result;
        }
Ejemplo n.º 3
0
 public Ray(Vector3 origin, Vector3 direction)
 {
     Origin = origin;
     Direction = direction.Normalise();
 }