Ejemplo n.º 1
0
        // -----------------------------------------------------------------------------------------
        public bool FindTerrainPointUnderMouse(UN_Camera cam, ref Vector3 where)
        // -----------------------------------------------------------------------------------------
        {
            if (Dbg.Assert(cam != null))
            {
                return(false);
            }

            Ray ray = cam.ScreenPointToRay(Input.mousePosition);

            RaycastHit hitInfo;

            if (!Physics.Raycast(ray, out hitInfo, 300, _terrainLayerMask))
            {
                return(false);
            }

            where = hitInfo.point;
            return(true);
        }
Ejemplo n.º 2
0
        // ------------------------------------------------------------------------------------------------
        /// <summary>
        /// Simply returns the 'best' ISelectable under the mouse
        /// </summary>
        /// <returns></returns>
        protected SM_ISelectable CheckForObjectUnderMouse(UN_Camera cam)
        // ------------------------------------------------------------------------------------------------
        {
            if (Dbg.Assert(cam != null))
            {
                return(null);
            }

            Ray ray = cam.ScreenPointToRay(Input.mousePosition);

            RaycastHit[] hits = Physics.RaycastAll(ray);
            if (hits == null)
            {
                return(null);
            }

            int            bestNdx    = -1;
            float          bestDst    = float.MaxValue;
            SM_ISelectable bestSelect = null;

            for (int i = 0; i < hits.Length; i++)
            {
                if (hits[i].distance < bestDst)
                {
                    if (CheckParentsForSelectable(hits[i].transform, ref bestSelect))
                    {
                        bestNdx = i;
                    }
                }
            }

            if (bestNdx < 0)
            {
                return(null);
            }

            return(bestSelect);
        }