void initData()
    {
        track = GameObject.FindObjectOfType<Track>();
        moveTarget = target as MovePanelOnScene;
        mItem = moveTarget.getMovableItem();

        originLineNo = mItem.getLineNoTrackEnum();
        originIndex = mItem.getIndex();
    }
 void setTrackLineCoordinate(int toLineNo, int toLineIndex)
 {
     posLineNo = toLineNo;
     posIndex = toLineIndex;
     switch (toLineNo)
     {
         case 0:
             posLineNoTrackEnum = Track.LineNo.EAST;
             break;
         case 1:
             posLineNoTrackEnum = Track.LineNo.SOUTH;
             break;
         case 2:
             posLineNoTrackEnum = Track.LineNo.WEST;
             break;
         case 3:
             posLineNoTrackEnum = Track.LineNo.NORTH;
             break;
         case 4:
             posLineNoTrackEnum = Track.LineNo.MID;
             break;
     }
 }