Ejemplo n.º 1
0
        public LevelFactory(Scene.ObjectRegistrationHandler registerGameObject,
                            TimerController.TickCallbackRegistrationHandler registerTimerTick)
        {
            _registerGameObject = registerGameObject;
            _registerTimerTick  = registerTimerTick;

            BackgroundDimensions = new Point(Definitions.Back_Buffer_Width, Definitions.Back_Buffer_Height);
        }
Ejemplo n.º 2
0
        public LevelFactory(Scene.ObjectRegistrationHandler registerGameObject, 
            TimerController.TickCallbackRegistrationHandler registerTimerTick)
        {
            _registerGameObject = registerGameObject;
            _registerTimerTick = registerTimerTick;

            BackgroundDimensions = new Point(Definitions.Back_Buffer_Width, Definitions.Back_Buffer_Height);
        }
 public SmashBlockItemFactory(Scene.ObjectRegistrationHandler objectRegistrationHandler,
                              TimerController.TickCallbackRegistrationHandler timerTickRegistrationHandler)
 {
     _registerObject    = objectRegistrationHandler;
     _registerTimerTick = timerTickRegistrationHandler;
 }
 public SmashBlockItemFactory(Scene.ObjectRegistrationHandler objectRegistrationHandler,
     TimerController.TickCallbackRegistrationHandler timerTickRegistrationHandler)
 {
     _registerObject = objectRegistrationHandler;
     _registerTimerTick = timerTickRegistrationHandler;
 }