Ejemplo n.º 1
0
 private void Update()
 {
     if (TimeLease.CheckTime(gameObject.GetInstanceID().ToString(), 15))
     {
         StartCoroutine("EnemySpawn");
     }
 }
Ejemplo n.º 2
0
 // Update is called once per frame
 void Update()
 {
     if (TimeLease.CheckTime(timerId))
     {
         GetNewRandom();
         newForward = new Vector3(1 + randomness, 0, randomness);
     }
     forward = Vector3.Lerp(forward, newForward, timer * Time.deltaTime);
     gameObject.transform.rotation  = Quaternion.LookRotation(Vector3.Lerp(gameObject.transform.forward, newForward, timer * Time.deltaTime));
     gameObject.transform.position += forward * speed * Time.deltaTime;
 }