Ejemplo n.º 1
0
 private void Awake()
 {
     gameMode             = GameMode.Game;
     backgroundSoundtrack = GameObject.Find("BackgroundSoundtrack").GetComponent <AudioSource>();
     nextTetramino        = new Tetramino();
     field = new GameObject[Height, Width];
     for (int i = 0; i < Height; i++)
     {
         for (int j = 0; j < Width; j++)
         {
             field[i, j] = new GameObject("Field: (" + i.ToString() + ", " + j.ToString() + ")", typeof(SpriteRenderer));
             field[i, j].transform.position = new Vector3(j * BLOCK_SIZE, (Height - 1 - i) * BLOCK_SIZE, 0);
             Vector3 offset = new Vector3(Width * BLOCK_SIZE / 2 - BLOCK_SIZE / 2, Height * BLOCK_SIZE / 2 - BLOCK_SIZE / 2, 0);
             field[i, j].transform.position -= offset;
             SpriteRenderer renderer = field[i, j].GetComponent <SpriteRenderer>();
             renderer.sprite = Resources.Load <Sprite>("Sprites/block");
             field[i, j].SetActive(false);
         }
     }
     borders = new GameObject[Height, BORDERS_COUNT];
     for (int i = 0; i < Height; i++)
     {
         for (int j = 0; j < BORDERS_COUNT; j++)
         {
             borders[i, j] = new GameObject("Borders: (" + i.ToString() + ", " + j.ToString() + ")", typeof(SpriteRenderer));
             borders[i, j].transform.position = new Vector3(j * Width * BLOCK_SIZE, (Height - 1 - i) * BLOCK_SIZE, 0);
             Vector3 offset = new Vector3(Width * BLOCK_SIZE / 2, Height * BLOCK_SIZE / 2 - BLOCK_SIZE / 2, 0);
             borders[i, j].transform.position -= offset;
             borders[i, j].transform.position += (j == 0 ? -1 : 1) * new Vector3(BORDERS_PADDING, 0, 0);
             SpriteRenderer renderer = borders[i, j].GetComponent <SpriteRenderer>();
             renderer.sprite = Resources.Load <Sprite>("Sprites/border");
         }
     }
     NewTetramino();
     tetramino.SetActive(field, true);
 }