void Update() { custom = new TagSensor(gameObject, min, max, fov, direction); switch (Mode) { case mode.Line: custom.DrawLines(); break; case mode.Grid: custom.GridLines(); break; case mode.Sweep: custom.SweepLines(SweepingRate); break; case mode.SweepLine: custom.SweepLines(SweepingRate / 2); custom.DrawLines(); break; default: break; } detected = custom.OnDetect("tag1"); //Debug.Log(detected); }
void Awake() { //one tag sensor sensorA = new TagSensor(gameObject, minRange, maxRange, FOV, lookAtAngle); //many tag sensors using structs for (int i = 0; i < TagSensorStructs.Length; i++) // for each file { TagSensorStructs[i].Sensor = new TagSensor(gameObject, minRange, maxRange, FOV, lookAtAngle); } }
void Awake() { sensor = new TagSensor(gameObject, minRange, maxRange, FOV, lookAtAngle); }
void Awake() { sensor = new TagSensor(gameObject, 0, range, angle); }