Ejemplo n.º 1
0
        public void initJobCard()
        {
            m_jobCardBtn.pntGo = UtilApi.TransFindChildByPObjAndPath(m_jobSelectData.m_form.m_GUIWin.m_uiRoot, JobSelectPath.ScrollCont);

            TableItemBase    tableItem        = null;
            TableJobItemBody tableJobItemBody = null;
            string           jobPath          = "";

            tableItem = Ctx.m_instance.m_tableSys.getItem(TableID.TABLE_JOB, (uint)m_career);
            if (tableItem != null)
            {
                tableJobItemBody = tableItem.m_itemBody as TableJobItemBody;
                jobPath          = string.Format("{0}UIJobSelect/JobSelCard.prefab", Ctx.m_instance.m_cfg.m_pathLst[(int)ResPathType.ePathComUI]);
                m_jobCardBtn.setImageInfo(CVAtlasName.JobSelectDyn, tableJobItemBody.m_jobRes);
                m_jobCardBtn.prefabPath = jobPath;
                m_jobCardBtn.syncUpdateCom();

                m_jobCardBtn.selfGo.name = string.Format("JobSelCard_{0}", career);
                m_cardSetCardNumText     = new AuxLabel(m_jobCardBtn.selfGo, JobSelectPath.CardSetCardNumText);
                if (m_cardGroupItem != null)        // 如果是对战中选择套牌才会有数量显示
                {
                    m_cardSetCardNumText.text = string.Format("{0}/30", m_cardGroupItem.m_cardGroup.cardNum);
                }

                m_imageGo = UtilApi.TransFindChildByPObjAndPath(m_jobCardBtn.selfGo, JobSelectPath.CardSetSelectedImage);
            }
        }
Ejemplo n.º 2
0
        // 根据表更新卡牌数据,这个主要是用于初始卡牌更新,只用于随从牌、法术牌,并且 Render 数据是手牌的数据
        public override void updateCardDataByTable()
        {
            base.updateCardDataByTable();

            TableItemBase tableBase = Ctx.m_instance.m_tableSys.getItem(TableID.TABLE_CARD, m_sceneCardBaseData.m_startCardID);

            if (tableBase != null)
            {
                TableCardItemBody cardTableData = tableBase.m_itemBody as TableCardItemBody;
                UtilLogic.updateCardDataNoChangeByTable(cardTableData, m_render.gameObject());
            }
            else
            {
                Ctx.m_instance.m_logSys.log(string.Format("卡表查找失败, ID = {0}", m_sceneCardBaseData.m_startCardID));
            }
        }
Ejemplo n.º 3
0
        // 读取一个表,仅仅读取表头
        private void readTable(TableID tableID, ByteBuffer bytes)
        {
            TableBase table = m_dicTable[tableID];
            table.m_byteBuffer = bytes;

            bytes.setEndian(Endian.LITTLE_ENDIAN);
            uint len = 0;
            bytes.readUnsignedInt32(ref len);
            uint i = 0;
            TableItemBase item = null;
            for (i = 0; i < len; i++)
            {
                //if (TableID.TABLE_OBJECT == tableID)
                //{
                //    item = new TableItemObject();
                //}
                item = new TableItemBase();
                item.parseHeaderByteBuffer(bytes);
                // 加载完整数据
                //loadOneTableOneItemAll(tableID, table, item);
                //if (TableID.TABLE_OBJECT == tableID)
                //{
                    //item.parseAllByteBuffer<TableObjectItemBody>(bytes);
                //}
                table.m_List.Add(item);
            }
        }
Ejemplo n.º 4
0
 // 加载一个表中一项的所有内容
 public void loadOneTableOneItemAll(TableID tableID, TableBase table, TableItemBase itemBase)
 {
     if (TableID.TABLE_OBJECT == tableID)
     {
         itemBase.parseBodyByteBuffer<TableObjectItemBody>(table.m_byteBuffer, itemBase.m_itemHeader.m_offset);
     }
     else if (TableID.TABLE_CARD == tableID)
     {
         itemBase.parseBodyByteBuffer<TableCardItemBody>(table.m_byteBuffer, itemBase.m_itemHeader.m_offset);
     }
     else if (TableID.TABLE_SKILL == tableID)  // 添加一个表的步骤四
     {
         itemBase.parseBodyByteBuffer<TableSkillItemBody>(table.m_byteBuffer, itemBase.m_itemHeader.m_offset);
     }
     else if (TableID.TABLE_JOB == tableID)
     {
         itemBase.parseBodyByteBuffer<TableJobItemBody>(table.m_byteBuffer, itemBase.m_itemHeader.m_offset);
     }
     else if (TableID.TABLE_SPRITEANI == tableID)
     {
         itemBase.parseBodyByteBuffer<TableSpriteAniItemBody>(table.m_byteBuffer, itemBase.m_itemHeader.m_offset);
     }
     else if (TableID.TABLE_RACE == tableID)
     {
         itemBase.parseBodyByteBuffer<TableRaceItemBody>(table.m_byteBuffer, itemBase.m_itemHeader.m_offset);
     }
     else if (TableID.TABLE_STATE == tableID)
     {
         itemBase.parseBodyByteBuffer<TableStateItemBody>(table.m_byteBuffer, itemBase.m_itemHeader.m_offset);
     }
 }