Ejemplo n.º 1
0
    void setupRecognizers()
    {
        // left button
        _leftRecognizer = new TKAnyTouchRecognizer(new TKRect(0f, 0f, buttonWidth, buttonHeight));
        TouchKit.addGestureRecognizer(_leftRecognizer);


        // right button
        _rightRecognizer = new TKAnyTouchRecognizer(new TKRect(buttonWidth + 1f, 0f, buttonWidth, buttonHeight));
        TouchKit.addGestureRecognizer(_rightRecognizer);


        // up button. we place it 70% of the way up the other two buttons allowing some overlap
        _upRecognizer = new TKAnyTouchRecognizer(new TKRect(0f, buttonHeight * 0.7f, buttonWidth * 2f + 1f, 20f));
        TouchKit.addGestureRecognizer(_upRecognizer);


        // attack button. we use the onSelectedEvent here because we only want to know the exact frame it was pressed
        _attackRecognizer = new TKButtonRecognizer(new TKRect(TouchKit.instance.designTimeResolution.x - buttonWidth * 2f, 0, buttonWidth, buttonHeight), 0f);
        _attackRecognizer.onSelectedEvent += (r) =>
        {
            attackDown = true;
        };
        TouchKit.addGestureRecognizer(_attackRecognizer);


        // jump button
        _jumpRecognizer = new TKButtonRecognizer(new TKRect(TouchKit.instance.designTimeResolution.x - buttonWidth, 0, buttonWidth, buttonHeight), 0f);
        TouchKit.addGestureRecognizer(_jumpRecognizer);
    }
 private void TapLeft_onExitedEvent(TKAnyTouchRecognizer obj)
 {
     pressLeft = false;
     if (pressRight)
     {
         horizontalAxis = 1;
     }
     else
     {
         horizontalAxis = 0;
     }
 }
    private void Start()
    {
        TouchKit.instance.designTimeResolution = new Vector2(800, 480);
        Debug.Log(Camera.main);

        TKAnyTouchRecognizer tapLeft = new TKAnyTouchRecognizer(new TKRect(0, 0, xBorderLeftRight, 480));

        tapLeft.onEnteredEvent += TapLeft_onEnteredEvent;
        tapLeft.onExitedEvent  += TapLeft_onExitedEvent;

        TKAnyTouchRecognizer tapRight = new TKAnyTouchRecognizer(new TKRect(xBorderLeftRight, 0, xBorderRightGesture - xBorderLeftRight, 480));

        tapRight.onEnteredEvent += TapRight_onEnteredEvent;
        tapRight.onExitedEvent  += TapRight_onExitedEvent;

        TKSwipeRecognizer swipeDash = new TKSwipeRecognizer(1);

        swipeDash.boundaryFrame                  = new TKRect(xBorderRightGesture, 0, 800 - xBorderRightGesture, 480);
        swipeDash.gestureRecognizedEvent        += SwipeDash_gestureRecognizedEvent;
        swipeDash.timeToSwipe                    = 0;
        swipeDash.TrackTouchesStartedOutOfBounds = true;

        TKLongPressRecognizer block = new TKLongPressRecognizer(1, 4, 1);

        block.boundaryFrame = new TKRect(xBorderRightGesture, 0, 800 - xBorderRightGesture, 480);
        block.cancelAfterRecognitionWhenOutOfBounds = true;
        block.ignoreMovementAfterRecognition        = true;
        block.gestureRecognizedEvent += Block_gestureRecognizedEvent;
        block.gestureCompleteEvent   += Block_gestureCompleteEvent;

        TKTapRecognizer jump = new TKTapRecognizer();

        jump.boundaryFrame           = new TKRect(xBorderRightGesture, yBorderJumpGesture, 800 - xBorderRightGesture, 480 - yBorderJumpGesture);
        jump.gestureRecognizedEvent += Jump_gestureRecognizedEvent;

        TouchKit.addGestureRecognizer(tapRight);
        TouchKit.addGestureRecognizer(tapLeft);
        TouchKit.addGestureRecognizer(swipeDash);
        TouchKit.addGestureRecognizer(block);
        TouchKit.addGestureRecognizer(jump);

        playerMotor.motorInput = this;
        health.OnDeath        += Health_OnDeath;
    }
Ejemplo n.º 4
0
    private Vector2 _scrollPosition;     // for the scroll view


    void OnGUI()
    {
        GUI.skin.button.padding    = new RectOffset(10, 10, 20, 20);
        GUI.skin.button.fixedWidth = 250;


        GUILayout.BeginArea(new Rect(Screen.width - GUI.skin.button.fixedWidth - 20, 0, GUI.skin.button.fixedWidth + 20, Screen.height));
        _scrollPosition = GUILayout.BeginScrollView(_scrollPosition, GUILayout.Width(GUI.skin.button.fixedWidth + 20), GUILayout.Height(Screen.height));

        if (GUILayout.Button("Add Curve Recognizer"))
        {
            var recognizer = new TKCurveRecognizer();

            recognizer.gestureRecognizedEvent += (r) => {
                cube.Rotate(Vector3.back, recognizer.deltaRotation);
                Debug.Log("curve recognizer fired: " + r);
            };

            recognizer.gestureCompleteEvent += (r) => {
                Debug.Log("curve completed.");
            };

            TouchKit.addGestureRecognizer(recognizer);
        }

        if (GUILayout.Button("Add Tap Recognizer"))
        {
            var recognizer = new TKTapRecognizer();

            // we can limit recognition to a specific Rect, in this case the bottom-left corner of the screen
            recognizer.boundaryFrame = new TKRect(0, 0, 50f, 50f);

            // we can also set the number of touches required for the gesture
            if (Application.platform == RuntimePlatform.IPhonePlayer)
            {
                recognizer.numberOfTouchesRequired = 2;
            }

            recognizer.gestureRecognizedEvent += (r) =>
            {
                Debug.Log("tap recognizer fired: " + r);
            };
            TouchKit.addGestureRecognizer(recognizer);
        }


        if (GUILayout.Button("Add Long Press Recognizer"))
        {
            var recognizer = new TKLongPressRecognizer();
            recognizer.gestureRecognizedEvent += (r) =>
            {
                Debug.Log("long press recognizer fired: " + r);
            };
            recognizer.gestureCompleteEvent += (r) =>
            {
                Debug.Log("long press recognizer finished: " + r);
            };
            TouchKit.addGestureRecognizer(recognizer);
        }


        if (GUILayout.Button("Add Pan Recognizer"))
        {
            var recognizer = new TKPanRecognizer();

            // when using in conjunction with a pinch or rotation recognizer setting the min touches to 2 smoothes movement greatly
            if (Application.platform == RuntimePlatform.IPhonePlayer)
            {
                recognizer.minimumNumberOfTouches = 2;
            }

            recognizer.gestureRecognizedEvent += (r) =>
            {
                Camera.main.transform.position -= new Vector3(recognizer.deltaTranslation.x, recognizer.deltaTranslation.y) / 100;
                Debug.Log("pan recognizer fired: " + r);
            };

            // continuous gestures have a complete event so that we know when they are done recognizing
            recognizer.gestureCompleteEvent += r =>
            {
                Debug.Log("pan gesture complete");
            };
            TouchKit.addGestureRecognizer(recognizer);
        }


        if (GUILayout.Button("Add Horizontal Swipe Recognizer"))
        {
            var recognizer = new TKSwipeRecognizer(TKSwipeDirection.Horizontal);
            recognizer.gestureRecognizedEvent += (r) =>
            {
                Debug.Log("swipe recognizer fired: " + r);
            };
            TouchKit.addGestureRecognizer(recognizer);
        }


        if (GUILayout.Button("Add Pinch Recognizer"))
        {
            var recognizer = new TKPinchRecognizer();
            recognizer.gestureRecognizedEvent += (r) =>
            {
                cube.transform.localScale += Vector3.one * recognizer.deltaScale;
                Debug.Log("pinch recognizer fired: " + r);
            };
            TouchKit.addGestureRecognizer(recognizer);
        }


        if (GUILayout.Button("Add Rotation Recognizer"))
        {
            var recognizer = new TKRotationRecognizer();
            recognizer.gestureRecognizedEvent += (r) =>
            {
                cube.Rotate(Vector3.back, recognizer.deltaRotation);
                Debug.Log("rotation recognizer fired: " + r);
            };
            TouchKit.addGestureRecognizer(recognizer);
        }


        if (GUILayout.Button("Add Button Recognizer"))
        {
            var recognizer = new TKButtonRecognizer(new TKRect(5f, 145f, 80f, 30f), 10f);
            recognizer.zIndex           = 1;
            recognizer.onSelectedEvent += (r) =>
            {
                Debug.Log("button recognizer selected: " + r);
            };
            recognizer.onDeselectedEvent += (r) =>
            {
                Debug.Log("button recognizer deselected: " + r);
            };
            recognizer.onTouchUpInsideEvent += (r) =>
            {
                Debug.Log("button recognizer touch up inside: " + r);
            };
            TouchKit.addGestureRecognizer(recognizer);
        }


        if (GUILayout.Button("Add One Finger Rotation Recognizer"))
        {
            var recognizer = new TKOneFingerRotationRecognizer();
            recognizer.targetPosition          = Camera.main.WorldToScreenPoint(cube.position);
            recognizer.gestureRecognizedEvent += (r) =>
            {
                cube.Rotate(Vector3.back, recognizer.deltaRotation);
                Debug.Log("one finger rotation recognizer fired: " + r);
            };
            TouchKit.addGestureRecognizer(recognizer);
        }


        if (GUILayout.Button("Add Any Touch Recognizer"))
        {
            var recognizer = new TKAnyTouchRecognizer(new TKRect(10, 10, 80, 50));
            recognizer.zIndex          = 1;
            recognizer.onEnteredEvent += (r) =>
            {
                Debug.Log("any touch entered: " + r);
            };
            recognizer.onExitedEvent += (r) =>
            {
                Debug.Log("any touch exited: " + r);
            };
            TouchKit.addGestureRecognizer(recognizer);
        }


        if (GUILayout.Button("Remove All Recognizers"))
        {
            TouchKit.removeAllGestureRecognizers();
        }


        GUILayout.EndScrollView();
        GUILayout.EndArea();
    }
Ejemplo n.º 5
0
    private Vector2 _scrollPosition; // for the scroll view

    #endregion Fields

    #region Methods

    void OnGUI()
    {
        GUI.skin.button.padding = new RectOffset( 10, 10, 20, 20 );
        GUI.skin.button.fixedWidth = 250;

        GUILayout.BeginArea( new Rect( Screen.width - GUI.skin.button.fixedWidth - 20, 0, GUI.skin.button.fixedWidth + 20, Screen.height ) );
            _scrollPosition = GUILayout.BeginScrollView( _scrollPosition, GUILayout.Width( GUI.skin.button.fixedWidth + 20 ), GUILayout.Height( Screen.height ) );

        if( GUILayout.Button( "Add Tap Recognizer" ) )
        {
            var recognizer = new TKTapRecognizer();

            // we can limit recognition to a specific Rect, in this case the bottom-left corner of the screen
            recognizer.boundaryFrame = new TKRect( 0, 0, 50f, 50f );

            // we can also set the number of touches required for the gesture
            if( Application.platform == RuntimePlatform.IPhonePlayer )
                recognizer.numberOfTouchesRequired = 2;

            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                Debug.Log( "tap recognizer fired: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Long Press Recognizer" ) )
        {
            var recognizer = new TKLongPressRecognizer();
            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                Debug.Log( "long press recognizer fired: " + r );
            };
            recognizer.gestureCompleteEvent += ( r ) =>
            {
                Debug.Log( "long press recognizer finished: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Pan Recognizer" ) )
        {
            var recognizer = new TKPanRecognizer();

            // when using in conjunction with a pinch or rotation recognizer setting the min touches to 2 smoothes movement greatly
            if( Application.platform == RuntimePlatform.IPhonePlayer )
                recognizer.minimumNumberOfTouches = 2;

            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                Camera.main.transform.position -= new Vector3( recognizer.deltaTranslation.x, recognizer.deltaTranslation.y ) / 100;
                Debug.Log( "pan recognizer fired: " + r );
            };

            // continuous gestures have a complete event so that we know when they are done recognizing
            recognizer.gestureCompleteEvent += r =>
            {
                Debug.Log( "pan gesture complete" );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add TouchPad Recognizer" ) )
        {
            var recognizer = new TKTouchPadRecognizer( new TKRect( 0f, 50f, 80f, 50f ) );
            recognizer.inputCurve = touchPadInputCurve;

            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                //Camera.main.transform.position -= new Vector3( recognizer.deltaTranslation.x, recognizer.deltaTranslation.y ) / 100;
                Debug.Log( "touchpad recognizer fired: " + r );
            };

            // continuous gestures have a complete event so that we know when they are done recognizing
            recognizer.gestureCompleteEvent += r =>
            {
                Debug.Log( "touchpad gesture complete" );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Horizontal Swipe Recognizer" ) )
        {
            var recognizer = new TKSwipeRecognizer();
            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                Debug.Log( "swipe recognizer fired: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Top-Right Swipe Recognizer" ) )
        {
            var recognizer = new TKAngleSwipeRecognizer();
            recognizer.addAngleRecogizedEvents (
                (TKAngleSwipeRecognizer r) => {
                    Debug.Log( "Top-Right angle swipe fired " + r );
                }, new Vector2(1,1), 45);

            recognizer.gestureRecognizedEvent += r => {
                // You can also do ordinary event, which fires at any angle
                // Debug.Log( "angle swipe recognizer fired: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Pinch Recognizer" ) )
        {
            var recognizer = new TKPinchRecognizer();
            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                cube.transform.localScale += Vector3.one * recognizer.deltaScale;
                Debug.Log( "pinch recognizer fired: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Rotation Recognizer" ) )
        {
            var recognizer = new TKRotationRecognizer();
            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                cube.Rotate( Vector3.back, recognizer.deltaRotation );
                Debug.Log( "rotation recognizer fired: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Button Recognizer" ) )
        {
            var recognizer = new TKButtonRecognizer( new TKRect( 5f, 145f, 80f, 30f ), 10f );
            recognizer.zIndex = 1;
            recognizer.onSelectedEvent += ( r ) =>
            {
                Debug.Log( "button recognizer selected: " + r );
            };
            recognizer.onDeselectedEvent += ( r ) =>
            {
                Debug.Log( "button recognizer deselected: " + r );
            };
            recognizer.onTouchUpInsideEvent += ( r ) =>
            {
                Debug.Log( "button recognizer touch up inside: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add One Finger Rotation Recognizer" ) )
        {
            var recognizer = new TKOneFingerRotationRecognizer();
            recognizer.targetPosition = Camera.main.WorldToScreenPoint( cube.position );
            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                cube.Rotate( Vector3.back, recognizer.deltaRotation );
                Debug.Log( "one finger rotation recognizer fired: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Any Touch Recognizer" ) )
        {
            var recognizer = new TKAnyTouchRecognizer( new TKRect( 10, 10, 80, 50 ) );
            recognizer.zIndex = 1;
            recognizer.onEnteredEvent += ( r ) =>
            {
                Debug.Log( "any touch entered: " + r );
            };
            recognizer.onExitedEvent += ( r ) =>
            {
                Debug.Log( "any touch exited: " + r );
            };
            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Add Curve Recognizer" ) )
        {
            var recognizer = new TKCurveRecognizer();

            recognizer.gestureRecognizedEvent += ( r ) =>
            {
                cube.Rotate( Vector3.back, recognizer.deltaRotation );
                Debug.Log( "curve recognizer fired: " + r );
            };

            recognizer.gestureCompleteEvent += ( r ) =>
            {
                Debug.Log( "curve completed.");
            };

            TouchKit.addGestureRecognizer( recognizer );
        }

        if( GUILayout.Button( "Remove All Recognizers" ) )
        {
            TouchKit.removeAllGestureRecognizers();
        }

            GUILayout.EndScrollView();
        GUILayout.EndArea();
    }
Ejemplo n.º 6
0
	void setupRecognizers()
	{
		// left button
		_leftRecognizer = new TKAnyTouchRecognizer( new TKRect( 0f, 0f, buttonWidth, buttonHeight ) );
		TouchKit.addGestureRecognizer( _leftRecognizer );


		// right button
		_rightRecognizer = new TKAnyTouchRecognizer( new TKRect( buttonWidth + 1f, 0f, buttonWidth, buttonHeight ) );
		TouchKit.addGestureRecognizer( _rightRecognizer );


		// up button. we place it 70% of the way up the other two buttons allowing some overlap
		_upRecognizer = new TKAnyTouchRecognizer( new TKRect( 0f, buttonHeight * 0.7f, buttonWidth * 2f + 1f, 20f ) );
		TouchKit.addGestureRecognizer( _upRecognizer );


		// attack button. we use the onSelectedEvent here because we only want to know the exact frame it was pressed
		_attackRecognizer = new TKButtonRecognizer( new TKRect( TouchKit.instance.designTimeResolution.x - buttonWidth * 2f, 0, buttonWidth, buttonHeight ), 0f );
		_attackRecognizer.onSelectedEvent += ( r ) =>
		{
			attackDown = true;
		};
		TouchKit.addGestureRecognizer( _attackRecognizer );


		// jump button
		_jumpRecognizer = new TKButtonRecognizer( new TKRect( TouchKit.instance.designTimeResolution.x - buttonWidth, 0, buttonWidth, buttonHeight ), 0f );
		TouchKit.addGestureRecognizer( _jumpRecognizer );
	}
 private void TapLeft_onEnteredEvent(TKAnyTouchRecognizer obj)
 {
     pressLeft      = true;
     horizontalAxis = -1;
 }
 private void TapRight_onEnteredEvent(TKAnyTouchRecognizer obj)
 {
     pressRight     = true;
     horizontalAxis = 1;
 }
Ejemplo n.º 9
0
    // Use this for initialization
    void Start()
    {
        pFlight = player.GetComponent<PlayerFlight>();
        vertSwipe = new TKSwipeRecognizer(TKSwipeDirection.Vertical, 150f, 80f);
        TouchKit.addGestureRecognizer(vertSwipe);
        vertSwipe.gestureRecognizedEvent += (g) =>
        {
            switch (g.completedSwipeDirection)
            {
                case TKSwipeDirection.Up:
                    if (pFlight.EngineStatus != Engines.Max)
                        pFlight.EngineStatus += 1;
                    break;
                case TKSwipeDirection.Down:
                    if (pFlight.EngineStatus != Engines.Off)
                        pFlight.EngineStatus -= 1;
                    break;
            }
        };

        pinch = new TKPinchRecognizer();
        TouchKit.addGestureRecognizer(pinch);
        pinch.gestureRecognizedEvent += (p) =>
        {
            fovAdd -= 5 * p.deltaScale;
        };
        pinch.gestureCompleteEvent += (p) =>
        {
            if (fovAdd < -3)
            {
                if (pFlight.zoom == Zoom.Normal)
                    pFlight.zoom = Zoom.Three;
                else if (pFlight.zoom == Zoom.Three)
                    pFlight.zoom = Zoom.Ten;
            }
            else if (fovAdd > 1)
            {
                if (pFlight.zoom == Zoom.Ten)
                    pFlight.zoom = Zoom.Three;
                else if (pFlight.zoom == Zoom.Three)
                    pFlight.zoom = Zoom.Normal;
            }
            fovAdd = 0;
        };

        pan = new TKAnyTouchRecognizer(new TKRect(1280, 540, new Vector2(640, 270)));
        TouchKit.addGestureRecognizer(pan);
        pan.onEnteredEvent += (p) =>
        {
            if (!isPan)
            {
                panBeginLoc = p.touchLocation();
                panMarker.SetActive(true);
                panMarker.transform.position = new Vector2(panBeginLoc.x, panMarker.transform.position.y);
            }
            isPan = true;
        };
        pan.onExitedEvent += (p) =>
        {
            if (isPan)
            {
                pFlight.setYRot(0);
                panMarker.SetActive(false);
            }
            isPan = false;
        };
    }