Ejemplo n.º 1
0
        /// <summary>
        /// This constructor for a TimeCard must include a start and an end time.
        /// </summary>
        /// <param name="startTime">Time shift began, valid range: 17:00 - 04:00</param>
        /// <param name="endTime">Time shift ended, valid range: 17:00 - 04:00, must come after <see cref="StartTime"/></param>
        public BabysitterTimeCard(TwentyFourHourTime startTime, TwentyFourHourTime endTime)
        {
            if (startTimeIsValid(startTime))
            {
                _startTime = startTime;
            }

            _startTimePeriod = enumerateStartTimePeriod();

            if (endTimeIsValid(endTime))
            {
                _endTime = endTime;
            }
        }
        private TwentyFourHourTime InitializeTime(TIME_OF_DAY tod, decimal hour, decimal minute)
        {
            switch (tod)
            {
            case TIME_OF_DAY.AM:
                return(InitializeAMTime(hour, minute));

            case TIME_OF_DAY.PM:
                return(InitializePMTime(hour, minute));

            default:
                throw new InvalidEnumArgumentException("No Time of Day Selected");
            }
        }
Ejemplo n.º 3
0
    private void RecalculateTime()
    {
        float minutesPassed = GetMinutesPassed();
        currentDateAndTime = startingDateAndTime + new TimeSpan(0, (int)minutesPassed, 0);

        // Let see if it is sunrise or sunset
        TIME_OF_DAY currTimeOfDay = GameTime.GetTimeOfDay();
        if(timeOfDay != currTimeOfDay) {
            timeOfDay = currTimeOfDay;
            switch(timeOfDay) {
                case TIME_OF_DAY.DAY:
                    SendSetDay();
                    break;
                case TIME_OF_DAY.NIGHT:
                    // We only trigger sunset if we haven't skipped over subset starting time too much
                    if(sunsetHour == currentDateAndTime.Hour && currentDateAndTime.Minute < maxSkipAndSunset) {
                        SendSetSunset();
                    }
                    else {
                        SendSetNight();
                    }
                    break;
                default:
                    Debug.LogError("GameTime.UpdateTime(): Unreconized TIME_OF_DAY");
                    break;
            }
        }
    }
Ejemplo n.º 4
0
    /***********************************************************
     *
     * OVERLOADED METHODS, from MonoBehaviour
     *
     ***********************************************************/
    public void Awake()
    {
        //Debug.Log("GameTime.Awake()");
        instance = this;
        persistentTime = new PersistentGameTime();

        startingDateAndTime = new DateTime(betStartsTime.year, betStartsTime.month, betStartsTime.day, betStartsTime.hour, betStartsTime.minutes, 0);
        endingDateAndTime = new DateTime(betEndsTime.year, betEndsTime.month, betEndsTime.day, betEndsTime.hour, betEndsTime.minutes, 0);
        timeOfDay = GameTime.GetTimeOfDay();

        timeOfDayListeners = new ArrayList();
        gameTimeDisplayer = new GameTimeDisplayer(endingDateAndTime, timeGUISettings);
        UpdateTime();

        discoOpen = IsDiscoOpen();
        restaurantOpen = IsRestaurantOpen();
        GuiVisible=true;
    }