Ejemplo n.º 1
0
 void Update()
 {
     isSolved = solution == GetColor();
     if (isSolved)
     {
         thisRenderer.SetMainColor(solutionColor);
         thisRenderer.SetColor("_EmissionColor", solutionEmissionColor);
     }
     else
     {
         thisRenderer.SetMainColor(unsolvedColor);
         thisRenderer.SetColor("_EmissionColor", unsolvedEmissionColor);
     }
 }
Ejemplo n.º 2
0
        private void UpdateGridColors()
        {
            Color color    = Color.clear;
            Color endColor = Color.white;

            switch (state.state)
            {
            case State.Depowered:
                break;

            case State.Powering:
                float t = state.timeSinceStateChanged / totalTimeToTurnOnSpotlights;
                color = Color.Lerp(Color.clear, endColor, t);
                break;

            case State.Powered:
                color = endColor;
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }
            smallPuzzleGrid.SetMainColor(color);
            mainPuzzleGrid.SetMainColor(color);
        }
 void Update()
 {
     if (changeColorsOnActive && thisPillar.enabled && !wasActive)
     {
         wasActive = true;
         thisRenderer.SetMainColor(activeColor);
         if (optionalGlass != null)
         {
             optionalGlass.enabled   = true;
             optionalGlass.glowColor = activeColor;
         }
     }
     else if (changeColorsOnInactive && !thisPillar.enabled && wasActive)
     {
         wasActive = false;
         thisRenderer.SetMainColor(inactiveColor);
         if (optionalGlass != null)
         {
             optionalGlass.enabled = false;
         }
     }
 }
Ejemplo n.º 4
0
    // Use this for initialization
    void Start()
    {
        if (buttonToReactTo == null)
        {
            buttonToReactTo = GetComponent <Button>();
        }
        if (buttonToReactTo == null)
        {
            Debug.LogWarning("No button to react to, disabling color change script", gameObject);
            enabled = false;
            return;
        }

        r = GetComponent <SuperspectiveRenderer>();
        if (r == null)
        {
            r = gameObject.AddComponent <SuperspectiveRenderer>();
        }

        if (useMaterialAsEndColor)
        {
            pressColor    = r.GetMainColor();
            pressEmission = r.GetColor("_EmissionColor");
        }

        if (useMaterialAsStartColor)
        {
            startColor    = r.GetMainColor();
            startEmission = r.GetColor("_EmissionColor");
        }
        else
        {
            r.SetMainColor(startColor);
            r.SetColor("_EmissionColor", startEmission);
        }

        buttonToReactTo.OnButtonPressFinish   += ButtonPressFinish;
        buttonToReactTo.OnButtonUnpressFinish += ButtonUnpressFinish;
    }