Ejemplo n.º 1
0
        public static void Read(this Beatmap beatmap, SQLiteDataReader reader)
        {
            int i = 1;

            beatmap.TitleRoman        = reader.GetString(i); i++;
            beatmap.ArtistRoman       = reader.GetString(i); i++;
            beatmap.TitleUnicode      = reader.GetString(i); i++;
            beatmap.ArtistUnicode     = reader.GetString(i); i++;
            beatmap.Creator           = reader.GetString(i); i++;
            beatmap.DiffName          = reader.GetString(i); i++;
            beatmap.Mp3Name           = reader.GetString(i); i++;
            beatmap.Md5               = reader.GetString(i); i++;
            beatmap.OsuFileName       = reader.GetString(i); i++;
            beatmap.MaxBpm            = reader.GetDouble(i); i++;
            beatmap.MinBpm            = reader.GetDouble(i); i++;
            beatmap.Tags              = reader.GetString(i); i++;
            beatmap.State             = reader.GetByte(i); i++;
            beatmap.Circles           = (short)reader.GetInt32(i); i++;
            beatmap.Sliders           = (short)reader.GetInt32(i); i++;
            beatmap.Spinners          = (short)reader.GetInt32(i); i++;
            beatmap.EditDate          = reader.GetDateTime(i).ToUniversalTime(); i++;
            beatmap.ApproachRate      = (float)reader.GetDouble(i); i++;
            beatmap.CircleSize        = (float)reader.GetDouble(i); i++;
            beatmap.HpDrainRate       = (float)reader.GetDouble(i); i++;
            beatmap.OverallDifficulty = (float)reader.GetDouble(i); i++;
            beatmap.SliderVelocity    = reader.GetDouble(i); i++;
            beatmap.DrainingTime      = reader.GetInt32(i); i++;
            beatmap.TotalTime         = reader.GetInt32(i); i++;
            beatmap.PreviewTime       = reader.GetInt32(i); i++;
            beatmap.MapId             = reader.GetInt32(i); i++;
            beatmap.MapSetId          = reader.GetInt32(i); i++;
            beatmap.ThreadId          = reader.GetInt32(i); i++;
            /*beatmap.MapRating =*/ reader.GetInt32(i); i++;
            beatmap.Offset = (short)reader.GetInt32(i); i++;

            var stackLeniency = reader.SafeGetDouble(i); i++;

            beatmap.StackLeniency = double.IsNaN(stackLeniency) ? 0 : (float)stackLeniency;//TODO: (CollectionManager) StackLeniency has to be nullable

            beatmap.PlayMode         = (PlayMode)reader.GetByte(i); i++;
            beatmap.Source           = reader.GetString(i); i++;
            beatmap.AudioOffset      = (short)reader.GetInt32(i); i++;
            beatmap.LetterBox        = reader.GetString(i); i++;
            beatmap.Played           = reader.GetBoolean(i); i++;
            beatmap.LastPlayed       = reader.GetDateTime(i).ToUniversalTime(); i++;
            beatmap.IsOsz2           = reader.GetBoolean(i); i++;
            beatmap.Dir              = reader.GetString(i); i++;
            beatmap.LastSync         = reader.GetDateTime(i).ToUniversalTime(); i++;
            beatmap.DisableHitsounds = reader.GetBoolean(i); i++;
            beatmap.DisableSkin      = reader.GetBoolean(i); i++;
            beatmap.DisableSb        = reader.GetBoolean(i); i++;
            beatmap.BgDim            = reader.GetInt16(i); i++;
            beatmap.Somestuff        = reader.GetInt16(i); i++;
            beatmap.DeSerializeStars((byte[])reader.GetValue(i)); i++;
            i++; // beatmapChecksum
            beatmap.MainBpm = reader.GetDouble(i);
        }
        public void TestOD(Mods mods)
        {
            var diffCalc = new DifficultyCalculator();
            var beatmap  = new Beatmap();

            var resultValues = new List <float>();

            for (var i = 10; i >= 0; i--)
            {
                beatmap.OverallDifficulty = i;
                var odResult = diffCalc.ApplyMods(beatmap, mods)["OD"];
                resultValues.Add((float)Math.Round(odResult, 2));
            }
            CollectionAssert.AreEqual(OD_VALUES[mods], resultValues);
        }
Ejemplo n.º 3
0
        public static byte[] SerializeStars(this Beatmap bm)
        {
            using (MemoryStream mStream = new MemoryStream())
            {
                mStream.WriteAll(bm.ModPpStars.Count());
                foreach (var stars in bm.ModPpStars)
                {
                    var vals = bm.ModPpStars[stars.Key];
                    mStream.WriteAll((byte)stars.Key);
                    mStream.WriteAll(vals.Count());

                    foreach (var val in vals)
                    {
                        mStream.WriteAll(val.Key);
                        mStream.WriteAll(val.Value);
                    }
                }
                return(mStream.ToArray());
            }
        }
        public void SetCurrentMap(Beatmap beatmap, string mods, string osuFileLocation, PlayMode playMode)
        {
            if (beatmap == null)
            {
                _ppCalculator = null;
                return;
            }

            _currentBeatmap         = beatmap;
            _currentMods            = mods;
            _currentOsuFileLocation = osuFileLocation;

            _ppCalculator = PpCalculatorHelpers.GetPpCalculator((int)playMode, _ppCalculator);

            if (_ppCalculator == null)
            {
                return;
            }

            _ppCalculator.Mods = mods.Split(new[] { "," }, StringSplitOptions.RemoveEmptyEntries);

            _ppCalculator.PreProcess(osuFileLocation);
        }
Ejemplo n.º 5
0
 public static void DeSerializeStars(this Beatmap bm, byte[] starsData)
 {
     using (MemoryStream mStream = new MemoryStream())
     {
         mStream.Write(starsData, 0, starsData.Length);
         mStream.Position = 0;
         _binaryReader    = new BinaryReader(mStream);
         int modesCount = _binaryReader.ReadInt32();
         for (int i = 0; i < modesCount; i++)
         {
             var key = (PlayMode)_binaryReader.ReadInt32();
             if (!bm.ModPpStars.ContainsKey(key))
             {
                 bm.ModPpStars.Add(key, new StarRating());
             }
             var dict       = bm.ModPpStars[key];
             var starsCount = _binaryReader.ReadInt32();
             for (int j = 0; j < starsCount; j++)
             {
                 dict.Add(_binaryReader.ReadInt32(), _binaryReader.ReadDouble());
             }
         }
     }
 }
Ejemplo n.º 6
0
        public static Dictionary <string, string> GetDict(this Beatmap bm, bool empty = false)
        {
            Dictionary <string, string> dict;

            if (bm == null || empty)
            {
                dict = new Dictionary <string, string>
                {
                    { "!TitleRoman!", string.Empty },
                    { "!ArtistRoman!", string.Empty },
                    { "!TitleUnicode!", string.Empty },
                    { "!ArtistUnicode!", string.Empty },
                    { "!MapArtistTitle!", string.Empty },
                    { "!MapDiff!", string.Empty },
                    { "!Creator!", string.Empty },
                    { "!DiffName!", string.Empty },
                    { "!Mp3Name!", string.Empty },
                    { "!Md5!", string.Empty },
                    { "!OsuFileName!", string.Empty },
                    { "!MaxBpm!", string.Empty },
                    { "!MinBpm!", string.Empty },
                    { "!Bpm!", string.Empty },
                    { "!tags!", string.Empty },
                    { "!state!", string.Empty },
                    { "!circles!", string.Empty },
                    { "!sliders!", string.Empty },
                    { "!spinners!", string.Empty },
                    { "!ar!", string.Empty },
                    { "!cs!", string.Empty },
                    { "!hp!", string.Empty },
                    { "!od!", string.Empty },
                    { "!sv!", string.Empty },
                    { "!starsNomod!", string.Empty },
                    { "!drainingtime!", string.Empty },
                    { "!totaltime!", string.Empty },
                    { "!previewtime!", string.Empty },
                    { "!mapid!", string.Empty },
                    { "!dl!", string.Empty },
                    { "!mapsetid!", string.Empty },
                    { "!threadid!", string.Empty },
                    { "!SL!", string.Empty },
                    { "!mode!", string.Empty },
                    { "!source!", string.Empty },
                    { "!dir!", string.Empty },
                    { "!lb!", string.Empty },
                };
            }
            else
            {
                dict = new Dictionary <string, string>
                {
                    { "!TitleRoman!", bm.TitleRoman },
                    { "!ArtistRoman!", bm.ArtistRoman },
                    { "!TitleUnicode!", bm.TitleUnicode },
                    { "!ArtistUnicode!", bm.ArtistUnicode },
                    { "!MapArtistTitle!", string.Format("{0} - {1}", bm.ArtistRoman, bm.TitleRoman) },
                    { "!MapDiff!", string.IsNullOrWhiteSpace(bm.DiffName)? "" : "[" + bm.DiffName + "]" },
                    { "!Creator!", bm.Creator },
                    { "!DiffName!", bm.DiffName },
                    { "!Mp3Name!", bm.Mp3Name },
                    { "!Md5!", bm.Md5 },
                    { "!OsuFileName!", bm.OsuFileName },
                    { "!MaxBpm!", Math.Round(bm.MaxBpm, 2).ToString(CultureInfo.InvariantCulture) },
                    { "!MinBpm!", Math.Round(bm.MinBpm, 2).ToString(CultureInfo.InvariantCulture) },
                    {
                        "!Bpm!", bm.MinBpm == bm.MaxBpm
                            ? Math.Round(bm.MinBpm, 2).ToString(CultureInfo.InvariantCulture)
                            : string.Format("{0} - {1}",
                                            Math.Round(bm.MinBpm, 2).ToString(CultureInfo.InvariantCulture),
                                            Math.Round(bm.MaxBpm, 2).ToString(CultureInfo.InvariantCulture))
                    },
                    { "!tags!", bm.Tags },
                    { "!state!", bm.StateStr },
                    { "!circles!", bm.Circles.ToString() },
                    { "!sliders!", bm.Sliders.ToString() },
                    { "!spinners!", bm.Spinners.ToString() },
                    { "!ar!", bm.ApproachRate.ToString(CultureInfo.InvariantCulture) },
                    { "!cs!", bm.CircleSize.ToString(CultureInfo.InvariantCulture) },
                    { "!hp!", bm.HpDrainRate.ToString(CultureInfo.InvariantCulture) },
                    { "!od!", bm.OverallDifficulty.ToString(CultureInfo.InvariantCulture) },
                    { "!sv!", bm.SliderVelocity.ToString(CultureInfo.InvariantCulture) },

                    { "!starsNomod!", bm.StarsNomod.ToString("##.###", CultureInfo.InvariantCulture) },
                    { "!drainingtime!", bm.DrainingTime.ToString() },
                    { "!totaltime!", bm.TotalTime.ToString() },
                    { "!previewtime!", bm.PreviewTime.ToString() },
                    { "!mapid!", bm.MapId.ToString() },
                    { "!dl!", bm.MapLink },
                    { "!mapsetid!", bm.MapSetId.ToString() },
                    { "!threadid!", bm.ThreadId.ToString() },
                    { "!SL!", bm.StackLeniency.ToString(CultureInfo.InvariantCulture) },
                    { "!mode!", bm.PlayMode.GetHashCode().ToString() },
                    { "!source!", bm.Source },
                    { "!dir!", bm.Dir },
                    { "!lb!", Environment.NewLine }
                };
            }

            return(dict);
        }
Ejemplo n.º 7
0
        public static Dictionary <string, object> GetTokens(this Beatmap bm, bool empty = false)
        {
            Dictionary <string, object> dict;

            if (bm == null || empty)
            {
                dict = new Dictionary <string, object>
                {
                    { "TitleRoman", null },
                    { "ArtistRoman", null },
                    { "TitleUnicode", null },
                    { "ArtistUnicode", null },
                    { "MapArtistTitle", null },
                    { "MapDiff", null },
                    { "Creator", null },
                    { "DiffName", null },
                    { "Mp3Name", null },
                    { "Md5", null },
                    { "OsuFileName", null },
                    { "MaxBpm", null },
                    { "MinBpm", null },
                    { "Bpm", null },
                    { "tags", null },
                    { "state", null },
                    { "circles", null },
                    { "sliders", null },
                    { "spinners", null },
                    { "ar", null },
                    { "cs", null },
                    { "hp", null },
                    { "od", null },
                    { "sv", null },
                    { "starsNomod", null },
                    { "drainingtime", null },
                    { "totaltime", null },
                    { "previewtime", null },
                    { "mapid", null },
                    { "dl", null },
                    { "mapsetid", null },
                    { "threadid", null },
                    { "SL", null },
                    { "mode", null },
                    { "source", null },
                    { "dir", null },
                    { "lb", null },
                };
            }
            else
            {
                dict = new Dictionary <string, object>
                {
                    { "TitleRoman", bm.TitleRoman },
                    { "ArtistRoman", bm.ArtistRoman },
                    { "TitleUnicode", bm.TitleUnicode },
                    { "ArtistUnicode", bm.ArtistUnicode },
                    { "MapArtistTitle", string.Format("{0} - {1}", bm.ArtistRoman, bm.TitleRoman) },
                    { "MapDiff", string.IsNullOrWhiteSpace(bm.DiffName)? "" : "[" + bm.DiffName + "]" },
                    { "Creator", bm.Creator },
                    { "DiffName", bm.DiffName },
                    { "Mp3Name", bm.Mp3Name },
                    { "Md5", bm.Md5 },
                    { "OsuFileName", bm.OsuFileName },
                    { "MaxBpm", Math.Round(bm.MaxBpm, 2) },
                    { "MinBpm", Math.Round(bm.MinBpm, 2) },
                    { "Bpm", bm.MinBpm == bm.MaxBpm
                        ? Math.Round(bm.MinBpm, 2).ToString(CultureInfo.InvariantCulture)
                        : string.Format("{0} - {1}", Math.Round(bm.MinBpm, 2).ToString(CultureInfo.InvariantCulture), Math.Round(bm.MaxBpm, 2).ToString(CultureInfo.InvariantCulture)) },
                    { "tags", bm.Tags },
                    { "state", bm.StateStr },
                    { "circles", bm.Circles },
                    { "sliders", bm.Sliders },
                    { "spinners", bm.Spinners },
                    { "ar", bm.ApproachRate },
                    { "cs", bm.CircleSize },
                    { "hp", bm.HpDrainRate },
                    { "od", bm.OverallDifficulty },
                    { "sv", bm.SliderVelocity },
                    { "starsNomod", bm.StarsNomod },
                    { "drainingtime", bm.DrainingTime },
                    { "totaltime", bm.TotalTime },
                    { "previewtime", bm.PreviewTime },
                    { "mapid", bm.MapId },
                    { "dl", bm.MapLink },
                    { "mapsetid", bm.MapSetId },
                    { "threadid", bm.ThreadId },
                    { "SL", bm.StackLeniency },
                    { "mode", bm.PlayMode.GetHashCode().ToString() },
                    { "source", bm.Source },
                    { "dir", bm.Dir },
                    { "lb", Environment.NewLine },
                };
            }

            return(dict);
        }
Ejemplo n.º 8
0
                       ar_ms_step2 = 150; // ar5-10

        public Dictionary <string, float> ApplyMods(Beatmap map, Mods mods)
        {
            float  od       = map.OverallDifficulty;
            float  ar       = map.ApproachRate;
            float  cs       = map.CircleSize;
            float  hp       = map.HpDrainRate;
            double minBpm   = map.MinBpm;
            double maxBpm   = map.MaxBpm;
            var    retValue = new Dictionary <string, float>();

            if ((mods & Mods.MapChanging) == 0)
            {
                retValue.Add("AR", ar);
                retValue.Add("CS", cs);
                retValue.Add("OD", od);
                retValue.Add("HP", hp);
                retValue.Add("MinBpm", (float)minBpm);
                retValue.Add("MaxBpm", (float)maxBpm);
                return(retValue);
            }

            float speed = 1;

            if ((mods & Mods.Dt) != 0 || (mods & Mods.Nc) != 0)
            {
                speed *= 1.5f;
            }
            if ((mods & Mods.Ht) != 0)
            {
                speed *= 0.75f;
            }

            float od_multiplier = 1;

            if ((mods & Mods.Hr) != 0)
            {
                od_multiplier *= 1.4f;
            }
            if ((mods & Mods.Ez) != 0)
            {
                od_multiplier *= 0.5f;
            }

            od *= od_multiplier;
            float odms = od0_ms - (float)Math.Ceiling(od_ms_step * od);

            //hp
            if ((mods & Mods.Ez) != 0)
            {
                hp *= 0.5f;
            }
            else if ((mods & Mods.Hr) != 0)
            {
                hp *= 1.4f;
            }

            //bpm
            double modifier = 1;

            if ((mods & Mods.Dt) != 0)
            {
                modifier *= 1.5;
            }
            else if ((mods & Mods.Ht) != 0)
            {
                modifier *= 0.75;
            }

            minBpm *= modifier;
            maxBpm *= modifier;

            //ar
            float ar_multiplier = 1;

            if ((mods & Mods.Hr) != 0)
            {
                ar_multiplier *= 1.4f;
            }
            if ((mods & Mods.Ez) != 0)
            {
                ar_multiplier *= 0.5f;
            }

            ar *= ar_multiplier;
            float arms = ar <= 5
            ? (ar0_ms - ar_ms_step1 * ar)
            : (ar5_ms - ar_ms_step2 * (ar - 5));

            //cs
            float cs_multiplier = 1;

            if ((mods & Mods.Hr) != 0)
            {
                cs_multiplier *= 1.3f;
            }
            if ((mods & Mods.Ez) != 0)
            {
                cs_multiplier *= 0.5f;
            }

            // stats must be capped to 0-10 before HT/DT which bring them to a range
            // of -4.42 to 11.08 for OD and -5 to 11 for AR
            odms = Math.Min(od0_ms, Math.Max(od10_ms, odms));
            arms = Math.Min(ar0_ms, Math.Max(ar10_ms, arms));

            // apply speed-changing mods
            odms /= speed;
            arms /= speed;

            // convert OD and AR back into their stat form
            //od = (-(odms - od0_ms)) / od_ms_step;
            od = (od0_ms - odms) / od_ms_step;
            ar = ar <= 5.0f
                ? ((ar0_ms - arms) / ar_ms_step1)
                : (5.0f + (ar5_ms - arms) / ar_ms_step2);

            cs *= cs_multiplier;
            cs  = Math.Max(0.0f, Math.Min(10.0f, cs));

            retValue.Add("AR", ar);
            retValue.Add("CS", cs);
            retValue.Add("OD", od);
            retValue.Add("HP", hp);
            retValue.Add("MinBpm", (float)minBpm);
            retValue.Add("MaxBpm", (float)maxBpm);
            if ((mods & Mods.SpeedChanging) == 0)
            {
                return(retValue);
            }

            return(retValue);
        }