Ejemplo n.º 1
0
 public GameObject GetInstance(string type, SpriteLayer layer, Vector2 position)
 {
     var tileInstance = Instantiate(prefab);
     tileInstance.transform.parent = tileParent;
     tileInstance.GetComponent<SpriteRenderer>().sprite = GetSprite(map.GetIndex(type), layer);
     tileInstance.GetComponent<SpriteRenderer>().sortingLayerName = layer.ToString();
     tileInstance.transform.position = position;
     return tileInstance;
 }