private void HandleGizmoMode()
 {
   this.m_GizmoMode = !Event.current.control ? SpriteEditorWindow.GizmoMode.RectEditing : SpriteEditorWindow.GizmoMode.BorderEditing;
   Event current = Event.current;
   if (current.type != EventType.KeyDown && current.type != EventType.KeyUp || current.keyCode != KeyCode.LeftControl && current.keyCode != KeyCode.RightControl && (current.keyCode != KeyCode.LeftAlt && current.keyCode != KeyCode.RightAlt))
     return;
   this.Repaint();
 }
		private void HandleGizmoMode()
		{
			if (Event.current.control)
			{
				this.m_GizmoMode = SpriteEditorWindow.GizmoMode.BorderEditing;
			}
			else
			{
				this.m_GizmoMode = SpriteEditorWindow.GizmoMode.RectEditing;
			}
			Event current = Event.current;
			if ((current.type == EventType.KeyDown || current.type == EventType.KeyUp) && (current.keyCode == KeyCode.LeftControl || current.keyCode == KeyCode.RightControl || current.keyCode == KeyCode.LeftAlt || current.keyCode == KeyCode.RightAlt))
			{
				base.Repaint();
			}
		}