Ejemplo n.º 1
0
    void OnSpellTilesAffect(Spellcaster caster)
    {
        var endHover = false;

        foreach (var tile in caster.AvailableTiles)
        {
            foreach (var entity in tile.Entities)
            {
                if (!(entity is TileableBase tileable))
                {
                    return;
                }

                var component = (Component)entity;
                if (!component.TryGet <InfoAnchor>(out var anchor))
                {
                    continue;
                }

                if (hasHoverInfo && !endHover && tileable.Navigator.Current == hoverInfo.Tile)
                {
                    endHover = true;
                }
                spellInfos.Add(SetupInfoFor(anchor, tileable));
            }
        }

        if (endHover)
        {
            OnHoverEnd();
        }
    }
Ejemplo n.º 2
0
	// Use this for initialization
	void Start () {

        stamina = 100;
        setElementType();
        seekBehaviour = this.GetComponentInParent<SeekBehaviour>();
        spellcaster = this.GetComponentInParent<Spellcaster>();
        
    }
Ejemplo n.º 3
0
 // Use this for initialization
 void Start()
 {
     buffer = new List<DancePose>();
     beatTime = 60 / bpm;
     InvokeRepeating("PermanentClock", beatTime / 2, beatTime+0.02f);
     arms = GetComponent<DancingArms>();
     spellcaster = GetComponent<Spellcaster>();
 }
Ejemplo n.º 4
0
 // Use this for initialization
 void Start()
 {
     buffer   = new List <DancePose>();
     beatTime = 60 / bpm;
     InvokeRepeating("PermanentClock", beatTime / 2, beatTime + 0.02f);
     arms        = GetComponent <DancingArms>();
     spellcaster = GetComponent <Spellcaster>();
 }
Ejemplo n.º 5
0
 // determines if a spellcaster also have known spells
 public bool IsKnownlerOfSpells(Spellcaster spellcaster)
 {
     if (spellcaster is KnowlerOfSpells)
     {
         return(true);
     }
     else
     {
         return(false);
     }
 }
Ejemplo n.º 6
0
    private bool Hit()
    {
        Actor target_actor = Target.GetComponent <Actor>();

        int roll = Me.Actions.RollDie(20, 1, Advantage, Disadvantage);

        if (target_actor != null)
        {
            return(roll + Spellcaster.AttackModifier() > target_actor.Actions.Stats.GetArmorClass());
        }

        return(false);
    }
Ejemplo n.º 7
0
    private void SetAdditionalStats()
    {
        Me.Actions.Combat.EquipArmor(Armors.Instance.GetArmorNamed(Armors.ArmorName.None));
        Me.Actions.Combat.EquipMeleeWeapon(Weapons.Instance.GetWeaponNamed(Weapons.WeaponName.Club));



        Spellcaster = Me.gameObject.AddComponent <Spellcaster>();
        Spellcaster.CastingAttribute = Proficiencies.Attribute.Wisdom;
        Spellcaster.MaximumSpellSlots[Magic.Level.First] = 3;
        Spellcaster.SpellsLeft[Magic.Level.First]        = 3;
        CureWounds  = Me.Actions.Magic.gameObject.AddComponent <CureWounds>();
        SacredFlame = Me.Actions.Magic.gameObject.AddComponent <SacredFlame>();
        Sanctuary   = Me.Actions.Magic.gameObject.AddComponent <Sanctuary>();
    }
Ejemplo n.º 8
0
        private void comboBoxClasses_SelectedIndexChanged(object sender, EventArgs e)
        {
            if (!string.Equals(comboBoxClasses.Text, "Choose a Class"))
            {
                _currentSpellcaster = _spellcastersList.Find(x => x.ClassName == comboBoxClasses.Text.ToString());

                labelBaseScore.Text = _currentSpellcaster.KeyAttribute;
                ShowSpellsDC();
                ShowExtraSpells();
                ShowSpellsPerDay();

                bool signal = _selector.IsKnownlerOfSpells(_currentSpellcaster);
                ShowKnownSpells(signal);
                ResetKnownSpells(signal);

                buttonRegainSpells.Enabled = true;
                EnableOnlyNnecessaryButtons();
            }
        }
Ejemplo n.º 9
0
        // determines if a spellcastar is based on charisma, intelligence or wisdom
        public void Select(Spellcaster spellcaster, string keyAttributeName, int attributeScore)
        {
            switch (keyAttributeName)
            {
            case "Charisma":
                spellcaster.Charisma             = attributeScore;
                spellcaster.KeyAttributeModifier = spellcaster.GetModifier(spellcaster.Charisma);
                break;

            case "Intelligence":
                spellcaster.Intelligence         = attributeScore;
                spellcaster.KeyAttributeModifier = spellcaster.GetModifier(spellcaster.Intelligence);
                break;

            case "Wisdom":
                spellcaster.Wisdom = attributeScore;
                spellcaster.KeyAttributeModifier = spellcaster.GetModifier(spellcaster.Wisdom);
                break;
            }
        }
Ejemplo n.º 10
0
 private static void MeleeAttacks(Melee fighter, Spellcaster caster)
 {
     caster.TakeDamage(fighter.Attack(), fighter.Name, fighter.GetType().ToString());
 }
Ejemplo n.º 11
0
 private static void CasterAttacks(Spellcaster caster, Melee fighter)
 {
     fighter.TakeDamage(caster.Attack(), caster.Name, caster.GetType().ToString());
 }
Ejemplo n.º 12
0
 private static void GetFighters(Random rng, List <Melee> meleeTeam, List <Spellcaster> spellTeam, out Melee melee, out Spellcaster caster)
 {
     melee  = GetMelee(meleeTeam, rng);
     caster = GetCaster(spellTeam, rng);
 }
Ejemplo n.º 13
0
 private void AddSpellcasterClass(Spellcaster spellcasterCharacter)
 {
     _spellcastersList.Add(spellcasterCharacter);
     comboBoxClasses.Items.Add(spellcasterCharacter.ClassName.ToString());
 }
Ejemplo n.º 14
0
        private void InitializeClasses()
        {
            _currentSpellcaster = new Spellcaster();
            _selector           = new CasterSelector();
            comboBoxClasses.Items.Add("Choose a Class");

            Bard bard = new Bard()
            {
                CharacterLevel = Convert.ToInt32(comboBoxLevel.Text),
                Charisma       = Convert.ToInt32(textBoxKeyAttribute.Text)
            };

            AddSpellcasterClass(bard);
            AddKnowlerOfSpellsClass(bard);

            Cleric cleric = new Cleric()
            {
                CharacterLevel = Convert.ToInt32(comboBoxLevel.Text),
                Wisdom         = Convert.ToInt32(textBoxKeyAttribute.Text)
            };

            AddSpellcasterClass(cleric);

            Druid druid = new Druid()
            {
                CharacterLevel = Convert.ToInt32(comboBoxLevel.Text),
                Wisdom         = Convert.ToInt32(textBoxKeyAttribute.Text)
            };

            AddSpellcasterClass(druid);

            Paladin paladin = new Paladin()
            {
                CharacterLevel = Convert.ToInt32(comboBoxLevel.Text),
                Charisma       = Convert.ToInt32(textBoxKeyAttribute.Text)
            };

            AddSpellcasterClass(paladin);

            Ranger ranger = new Ranger()
            {
                CharacterLevel = Convert.ToInt32(comboBoxLevel.Text),
                Wisdom         = Convert.ToInt32(textBoxKeyAttribute.Text)
            };

            AddSpellcasterClass(ranger);

            Sorcerer sorcerer = new Sorcerer()
            {
                CharacterLevel = Convert.ToInt32(comboBoxLevel.Text),
                Charisma       = Convert.ToInt32(textBoxKeyAttribute.Text)
            };

            AddSpellcasterClass(sorcerer);
            AddKnowlerOfSpellsClass(sorcerer);

            Wizard wizard = new Wizard()
            {
                CharacterLevel = Convert.ToInt32(comboBoxLevel.Text),
                Intelligence   = Convert.ToInt32(textBoxKeyAttribute.Text)
            };

            AddSpellcasterClass(wizard);

            comboBoxClasses.SelectedIndex = 0;
        }