protected virtual void OnInitialize() { //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) opponentMem = new OpponentMemory(this); targetCtrl = new TargetController(this); moveCtrl = new MoveController(this); weaponCtrl = new WeaponController(this); opponentMemSpanTimer = new SpanTimer(param.thinkParam.opponentMemorySpan); targetUpdateSpanTimer = new SpanTimer(param.thinkParam.targetUpdateSpan); _frontTransform = GetFront(); _backTransform = GetBack(); rootInternalRedius = param.sensorParam.internalRadius * GetScale(); Vector2 val = frontPositionXZ - owner.positionXZ; rootFrontDistance = val.get_magnitude() - rootInternalRedius; Vector2 val2 = backPositionXZ - owner.positionXZ; rootBackDistance = val2.get_magnitude() - rootInternalRedius; }
private void Start() { Transform ctrl = GetCtrl(UI.SCR_MENU); homeButton = Utility.FindChild(ctrl, "BtnHome"); SetActive((Enum)UI.SPR_NEW_MAP, false); mapCheckSpan = new SpanTimer(2f); }
public Goal_Think SetChoiceGoalSpanTimer(float span) { choiceGoalSpanTimer = new SpanTimer(span); return(this); }
protected override void Awake() { base.Awake(); sendInfoSpan = new SpanTimer(3600f); }