Ejemplo n.º 1
0
    void Update()
    {
        if (!_setSlot)
        {
            _slot    = GetObject.PlayerCharacter.SkillHandler.Slots[SkillSlot];
            _setSlot = true;
        }

        bool hasCd = false;

        if (_slot.InUse)
        {
            var cooldownPercent = 0f;
            if (_slot.IsItem)
            {
                var consum = _slot.Item as Consumable;
                if (consum != null && consum.CurrentCooldown > 0)
                {
                    cooldownPercent = consum.CurrentCooldown / consum.Cooldown;
                    hasCd           = true;
                }
            }
            else
            {
                var skill = _slot.Skill;
                if (skill.CurrentCoolDownTime > 0)
                {
                    cooldownPercent = skill.CurrentCoolDownTime / skill.CoolDownTime;
                    hasCd           = true;
                }
            }

            if (hasCd)
            {
                CooldownOverlay.color      = CooldownColor;
                CooldownOverlay.fillAmount = cooldownPercent;
            }
        }


        if (!hasCd)
        {
            if (CooldownOverlay != null)
            {
                CooldownOverlay.color = Color.clear;
            }
        }

        if (_pointerDown)
        {
            _slot.Use();
        }
    }
Ejemplo n.º 2
0
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Alpha1))
        {
            SkillBarSlot slot = skillBarSlot[0];

            if (slot.GetComponentInChildren <Button>().interactable == true)
            {
                playerAttacks.Invoke(slot.Use(), 0);
                StartCoroutine(slot.Countdown());
            }
        }

        if (Input.GetKeyDown(KeyCode.Alpha2))
        {
            SkillBarSlot slot = skillBarSlot[1];

            if (slot.GetComponentInChildren <Button>().interactable == true)
            {
                playerAttacks.Invoke(slot.Use(), 0);
                StartCoroutine(slot.Countdown());
            }
        }

        if (Input.GetKeyDown(KeyCode.Alpha3))
        {
            SkillBarSlot slot = skillBarSlot[2];

            if (slot.GetComponentInChildren <Button>().interactable == true)
            {
                playerAttacks.Invoke(slot.Use(), 0);
                StartCoroutine(slot.Countdown());
            }
        }

        if (Input.GetKeyDown(KeyCode.Alpha4))
        {
            SkillBarSlot slot = skillBarSlot[3];

            if (slot.GetComponentInChildren <Button>().interactable == true)
            {
                playerAttacks.Invoke(slot.Use(), 0);
                StartCoroutine(slot.Countdown());
            }
        }

        if (Input.GetKeyDown(KeyCode.Alpha5))
        {
            SkillBarSlot slot = skillBarSlot[4];

            if (slot.GetComponentInChildren <Button>().interactable == true)
            {
                playerAttacks.Invoke(slot.Use(), 0);
                StartCoroutine(slot.Countdown());
            }
        }
        if (Input.GetKeyDown(KeyCode.Alpha6))
        {
            SkillBarSlot slot = skillBarSlot[5];

            if (slot.GetComponentInChildren <Button>().interactable == true)
            {
                playerAttacks.Invoke(slot.Use(), 0);
                StartCoroutine(slot.Countdown());
            }
        }
        if (Input.GetKeyDown(KeyCode.Alpha7))
        {
            SkillBarSlot slot = skillBarSlot[6];

            if (slot.GetComponentInChildren <Button>().interactable == true)
            {
                playerAttacks.Invoke(slot.Use(), 0);
                StartCoroutine(slot.Countdown());
            }
        }
        if (Input.GetKeyDown(KeyCode.Alpha8))
        {
            SkillBarSlot slot = skillBarSlot[7];

            if (slot.GetComponentInChildren <Button>().interactable == true)
            {
                playerAttacks.Invoke(slot.Use(), 0);
                StartCoroutine(slot.Countdown());
            }
        }
        if (Input.GetKeyDown(KeyCode.Alpha9))
        {
            SkillBarSlot slot = skillBarSlot[8];

            if (slot.GetComponentInChildren <Button>().interactable == true)
            {
                playerAttacks.Invoke(slot.Use(), 0);
                StartCoroutine(slot.Countdown());
            }
        }
        if (Input.GetKeyDown(KeyCode.Alpha0))
        {
            SkillBarSlot slot = skillBarSlot[9];

            if (slot.GetComponentInChildren <Button>().interactable == true)
            {
                playerAttacks.Invoke(slot.Use(), 0);
                StartCoroutine(slot.Countdown());
            }
        }
    }