void Start() { AmountOfKids++; anglesLArm = LArm.GetComponent <SimpleCCD>(); anglesRArm = RArm.GetComponent <SimpleCCD>(); anglesLFoot = LFoot.GetComponent <SimpleCCD>(); anglesRFoot = RFoot.GetComponent <SimpleCCD>(); myRigidbody2D = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); chasedController = ChasedObject.GetComponent <PlayerController>(); }
void Start() { if (gameObject.tag == "Police") { viewRange = 38; } myBehaviour = GetComponent <EnemyBehaviour>(); anglesLArm = LArm.GetComponent <SimpleCCD>(); anglesRArm = RArm.GetComponent <SimpleCCD>(); anglesLFoot = LFoot.GetComponent <SimpleCCD>(); anglesRFoot = RFoot.GetComponent <SimpleCCD>(); startX = transform.localPosition.x; myRigidbody2D = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); }
void Start() { AmountOfKids++; anglesLArm = LArm.GetComponent<SimpleCCD>(); anglesRArm = RArm.GetComponent<SimpleCCD>(); anglesLFoot = LFoot.GetComponent<SimpleCCD>(); anglesRFoot = RFoot.GetComponent<SimpleCCD>(); myRigidbody2D = GetComponent<Rigidbody2D>(); animator = GetComponent<Animator>(); chasedController = ChasedObject.GetComponent<PlayerController>(); }
void Start() { if (gameObject.tag == "Police") { viewRange = 38; } myBehaviour = GetComponent<EnemyBehaviour>(); anglesLArm = LArm.GetComponent<SimpleCCD>(); anglesRArm = RArm.GetComponent<SimpleCCD>(); anglesLFoot = LFoot.GetComponent<SimpleCCD>(); anglesRFoot = RFoot.GetComponent<SimpleCCD>(); startX = transform.localPosition.x; myRigidbody2D = GetComponent<Rigidbody2D>(); animator = GetComponent<Animator>(); }