Ejemplo n.º 1
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        /// <summary>
        /// When overridden in the derived class, loads an item from the database.
        /// </summary>
        /// <param name="id">The ID of the item to load.</param>
        /// <returns>The item loaded from the database.</returns>
        protected override IShop <ShopItem> LoadItem(ShopID id)
        {
            var shopItemTables = _selectShopItemsQuery.Execute(id);
            var shopTable      = _selectShopQuery.Execute(id);

            return(new Shop(shopTable, shopItemTables));
        }
Ejemplo n.º 2
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        /// <summary>
        /// Initializes a new instance of the <see cref="EditorShop"/> class.
        /// </summary>
        /// <param name="id">The <see cref="ShopID"/>.</param>
        /// <param name="dbController">The <see cref="IDbController"/>.</param>
        /// <exception cref="ArgumentException">No shop exists for the specified <paramref name="id"/>.</exception>
        public EditorShop(ShopID id, IDbController dbController)
        {
            _id = id;

            // Grab the general shop information
            var table = dbController.GetQuery <SelectShopQuery>().Execute(id);

            if (table == null)
            {
                const string errmsg = "No Shop with ID `{0}` exists.";
                throw new ArgumentException(string.Format(errmsg, id), "id");
            }

            Debug.Assert(id == table.ID);

            Name   = table.Name;
            CanBuy = table.CanBuy;

            // Grab the items from the database and add them
            var dbItems = dbController.GetQuery <SelectShopItemsQuery>().Execute(id);

            _items = new List <ItemTemplateID>();
            if (dbItems != null)
            {
                _items.AddRange(dbItems.Select(x => x.ItemTemplateID));
            }
        }
Ejemplo n.º 3
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 public void Execute(ShopID shopID, IEnumerable <ItemTemplateID> itemIDs)
 {
     foreach (var itemID in itemIDs)
     {
         Execute(shopID, itemID);
     }
 }
Ejemplo n.º 4
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        public IActionResult SetShopID([FromBody] ShopID shop)   //设置商品ID
        {
            Global.GShopId = shop.ID;
            JsonData jsondata = new JsonData();

            jsondata["shopID"] = shop.ID;
            return(Json(jsondata.ToJson()));
        }
Ejemplo n.º 5
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        /// <summary>
        /// Initializes a new instance of the <see cref="EditorShop"/> class.
        /// </summary>
        /// <param name="id">The <see cref="ShopID"/>.</param>
        /// <param name="existing">The <see cref="EditorShop"/> to copy the values from.</param>
        public EditorShop(ShopID id, EditorShop existing)
        {
            _id = id;

            Name   = existing.Name;
            CanBuy = existing.CanBuy;

            _items = new List <ItemTemplateID>(existing._items);
        }
Ejemplo n.º 6
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        /// <summary>
        /// Initializes a new instance of the <see cref="EditorShop"/> class.
        /// </summary>
        /// <param name="id">The <see cref="ShopID"/>.</param>
        /// <param name="existing">The <see cref="EditorShop"/> to copy the values from.</param>
        public EditorShop(ShopID id, EditorShop existing)
        {
            _id = id;

            Name = existing.Name;
            CanBuy = existing.CanBuy;

            _items = new List<ItemTemplateID>(existing._items);
        }
Ejemplo n.º 7
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        /// <summary>
        /// Provides the extra text for the <see cref="AdvancedPropertyDescriptor"/> for a
        /// <see cref="ShopID"/>.
        /// </summary>
        /// <param name="v">The value.</param>
        /// <returns>The extra text to display.</returns>
        static string ExtraTextProvider_ShopID(ShopID v)
        {
            var shop = ShopManager.Instance[v];

            if (shop == null)
            {
                return(null);
            }

            return(shop.Name);
        }
Ejemplo n.º 8
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 /// <summary>
 /// Initializes a new instance of the <see cref="WorldStatsUserShoppingTable"/> class.
 /// </summary>
 /// <param name="amount">The initial value for the corresponding property.</param>
 /// <param name="characterID">The initial value for the corresponding property.</param>
 /// <param name="cost">The initial value for the corresponding property.</param>
 /// <param name="iD">The initial value for the corresponding property.</param>
 /// <param name="itemTemplateID">The initial value for the corresponding property.</param>
 /// <param name="mapID">The initial value for the corresponding property.</param>
 /// <param name="saleType">The initial value for the corresponding property.</param>
 /// <param name="shopID">The initial value for the corresponding property.</param>
 /// <param name="when">The initial value for the corresponding property.</param>
 /// <param name="x">The initial value for the corresponding property.</param>
 /// <param name="y">The initial value for the corresponding property.</param>
 public WorldStatsUserShoppingTable(Byte @amount, CharacterID @characterID, Int32 @cost, UInt32 @iD,
                                    ItemTemplateID? @itemTemplateID, MapID? @mapID, SByte @saleType, ShopID @shopID,
                                    DateTime @when, UInt16 @x, UInt16 @y)
 {
     Amount         = @amount;
     CharacterID    = @characterID;
     Cost           = @cost;
     ID             = @iD;
     ItemTemplateID = @itemTemplateID;
     MapID          = @mapID;
     SaleType       = @saleType;
     ShopID         = @shopID;
     When           = @when;
     X = @x;
     Y = @y;
 }
Ejemplo n.º 9
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        /// <summary>
        /// Initializes a new instance of the <see cref="EditorShop"/> class.
        /// </summary>
        /// <param name="id">The <see cref="ShopID"/>.</param>
        /// <param name="dbController">The <see cref="IDbController"/>.</param>
        /// <exception cref="ArgumentException">No shop exists for the specified <paramref name="id"/>.</exception>
        public EditorShop(ShopID id, IDbController dbController)
        {
            _id = id;

            // Grab the general shop information
            var table = dbController.GetQuery<SelectShopQuery>().Execute(id);
            if (table == null)
            {
                const string errmsg = "No Shop with ID `{0}` exists.";
                throw new ArgumentException(string.Format(errmsg, id), "id");
            }

            Debug.Assert(id == table.ID);

            Name = table.Name;
            CanBuy = table.CanBuy;

            // Grab the items from the database and add them
            var dbItems = dbController.GetQuery<SelectShopItemsQuery>().Execute(id);
            _items = new List<ItemTemplateID>();
            if (dbItems != null)
                _items.AddRange(dbItems.Select(x => x.ItemTemplateID));
        }
Ejemplo n.º 10
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 /// <summary>
 /// Initializes a new instance of the <see cref="ViewNpcCharacterTable"/> class.
 /// </summary>
 /// <param name="aIID">The initial value for the corresponding property.</param>
 /// <param name="bodyID">The initial value for the corresponding property.</param>
 /// <param name="cash">The initial value for the corresponding property.</param>
 /// <param name="characterTemplateID">The initial value for the corresponding property.</param>
 /// <param name="chatDialog">The initial value for the corresponding property.</param>
 /// <param name="exp">The initial value for the corresponding property.</param>
 /// <param name="hP">The initial value for the corresponding property.</param>
 /// <param name="iD">The initial value for the corresponding property.</param>
 /// <param name="level">The initial value for the corresponding property.</param>
 /// <param name="loadMapID">The initial value for the corresponding property.</param>
 /// <param name="loadX">The initial value for the corresponding property.</param>
 /// <param name="loadY">The initial value for the corresponding property.</param>
 /// <param name="moveSpeed">The initial value for the corresponding property.</param>
 /// <param name="mP">The initial value for the corresponding property.</param>
 /// <param name="name">The initial value for the corresponding property.</param>
 /// <param name="respawnMapID">The initial value for the corresponding property.</param>
 /// <param name="respawnX">The initial value for the corresponding property.</param>
 /// <param name="respawnY">The initial value for the corresponding property.</param>
 /// <param name="shopID">The initial value for the corresponding property.</param>
 /// <param name="statPoints">The initial value for the corresponding property.</param>
 /// <param name="statAgi">The initial value for the corresponding property.</param>
 /// <param name="statDefence">The initial value for the corresponding property.</param>
 /// <param name="statInt">The initial value for the corresponding property.</param>
 /// <param name="statMaxhit">The initial value for the corresponding property.</param>
 /// <param name="statMaxhp">The initial value for the corresponding property.</param>
 /// <param name="statMaxmp">The initial value for the corresponding property.</param>
 /// <param name="statMinhit">The initial value for the corresponding property.</param>
 /// <param name="statStr">The initial value for the corresponding property.</param>
 public ViewNpcCharacterTable(AIID? @aIID, BodyID @bodyID, Int32 @cash, CharacterTemplateID? @characterTemplateID,
                              NPCChatDialogID? @chatDialog, Int32 @exp, SPValueType @hP, Int32 @iD, Byte @level,
                              MapID @loadMapID, UInt16 @loadX, UInt16 @loadY, UInt16 @moveSpeed, SPValueType @mP,
                              String @name, MapID? @respawnMapID, Single @respawnX, Single @respawnY, ShopID? @shopID,
                              Int32 @statPoints, Int16 @statAgi, Int16 @statDefence, Int16 @statInt, Int16 @statMaxhit,
                              Int16 @statMaxhp, Int16 @statMaxmp, Int16 @statMinhit, Int16 @statStr)
 {
     AIID = @aIID;
     BodyID = @bodyID;
     Cash = @cash;
     CharacterTemplateID = @characterTemplateID;
     ChatDialog = @chatDialog;
     Exp = @exp;
     HP = @hP;
     ID = @iD;
     Level = @level;
     LoadMapID = @loadMapID;
     LoadX = @loadX;
     LoadY = @loadY;
     MoveSpeed = @moveSpeed;
     MP = @mP;
     Name = @name;
     RespawnMapID = @respawnMapID;
     RespawnX = @respawnX;
     RespawnY = @respawnY;
     ShopID = @shopID;
     StatPoints = @statPoints;
     StatAgi = @statAgi;
     StatDefence = @statDefence;
     StatInt = @statInt;
     StatMaxhit = @statMaxhit;
     StatMaxhp = @statMaxhp;
     StatMaxmp = @statMaxmp;
     StatMinhit = @statMinhit;
     StatStr = @statStr;
 }
Ejemplo n.º 11
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 /// <summary>
 /// Initializes a new instance of the <see cref="WorldStatsCountShopSellTable"/> class.
 /// </summary>
 /// <param name="count">The initial value for the corresponding property.</param>
 /// <param name="lastUpdate">The initial value for the corresponding property.</param>
 /// <param name="shopID">The initial value for the corresponding property.</param>
 public WorldStatsCountShopSellTable(Int32 @count, DateTime @lastUpdate, ShopID @shopID)
 {
     Count = @count;
     LastUpdate = @lastUpdate;
     ShopID = @shopID;
 }
Ejemplo n.º 12
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 /// <summary>
 /// Initializes a new instance of the <see cref="EventCountersShopTable"/> class.
 /// </summary>
 /// <param name="counter">The initial value for the corresponding property.</param>
 /// <param name="shopEventCounterId">The initial value for the corresponding property.</param>
 /// <param name="shopID">The initial value for the corresponding property.</param>
 public EventCountersShopTable(Int64 @counter, Byte @shopEventCounterId, ShopID @shopID)
 {
     Counter            = @counter;
     ShopEventCounterId = @shopEventCounterId;
     ShopID             = @shopID;
 }
Ejemplo n.º 13
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 /// <summary>
 /// Initializes a new instance of the <see cref="ShopItemTable"/> class.
 /// </summary>
 /// <param name="itemTemplateID">The initial value for the corresponding property.</param>
 /// <param name="shopID">The initial value for the corresponding property.</param>
 public ShopItemTable(ItemTemplateID @itemTemplateID, ShopID @shopID)
 {
     ItemTemplateID = @itemTemplateID;
     ShopID = @shopID;
 }
Ejemplo n.º 14
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 /// <summary>
 /// When overridden in the derived class, adds when a user sells an item to a shop.
 /// </summary>
 /// <param name="user">The user that sold to a shop.</param>
 /// <param name="itemTemplateID">The template ID of the item that was sold.</param>
 /// <param name="amount">How many units of the item was sold.</param>
 /// <param name="cost">How much the user sold the items for. When the amount is greater than one, this includes
 /// the cost of all the items together, not a single item. That is, the cost of the transaction as a whole.</param>
 /// <param name="shopID">The ID of the shop the transaction took place at.</param>
 protected abstract void InternalAddUserShopSellItem(TUser user, int?itemTemplateID, byte amount, int cost, ShopID shopID);
Ejemplo n.º 15
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 /// <summary>
 /// Initializes a new instance of the <see cref="CharacterTable"/> class.
 /// </summary>
 /// <param name="aIID">The initial value for the corresponding property.</param>
 /// <param name="bodyID">The initial value for the corresponding property.</param>
 /// <param name="cash">The initial value for the corresponding property.</param>
 /// <param name="characterTemplateID">The initial value for the corresponding property.</param>
 /// <param name="chatDialog">The initial value for the corresponding property.</param>
 /// <param name="exp">The initial value for the corresponding property.</param>
 /// <param name="hP">The initial value for the corresponding property.</param>
 /// <param name="iD">The initial value for the corresponding property.</param>
 /// <param name="level">The initial value for the corresponding property.</param>
 /// <param name="loadMapID">The initial value for the corresponding property.</param>
 /// <param name="loadX">The initial value for the corresponding property.</param>
 /// <param name="loadY">The initial value for the corresponding property.</param>
 /// <param name="moveSpeed">The initial value for the corresponding property.</param>
 /// <param name="mP">The initial value for the corresponding property.</param>
 /// <param name="name">The initial value for the corresponding property.</param>
 /// <param name="respawnMapID">The initial value for the corresponding property.</param>
 /// <param name="respawnX">The initial value for the corresponding property.</param>
 /// <param name="respawnY">The initial value for the corresponding property.</param>
 /// <param name="shopID">The initial value for the corresponding property.</param>
 /// <param name="statPoints">The initial value for the corresponding property.</param>
 /// <param name="statAgi">The initial value for the corresponding property.</param>
 /// <param name="statDefence">The initial value for the corresponding property.</param>
 /// <param name="statInt">The initial value for the corresponding property.</param>
 /// <param name="statMaxhit">The initial value for the corresponding property.</param>
 /// <param name="statMaxhp">The initial value for the corresponding property.</param>
 /// <param name="statMaxmp">The initial value for the corresponding property.</param>
 /// <param name="statMinhit">The initial value for the corresponding property.</param>
 /// <param name="statStr">The initial value for the corresponding property.</param>
 public CharacterTable(AIID? @aIID, BodyID @bodyID, Int32 @cash, CharacterTemplateID? @characterTemplateID,
                       NPCChatDialogID? @chatDialog, Int32 @exp, SPValueType @hP, CharacterID @iD, Byte @level,
                       MapID @loadMapID, UInt16 @loadX, UInt16 @loadY, UInt16 @moveSpeed, SPValueType @mP, String @name,
                       MapID? @respawnMapID, Single @respawnX, Single @respawnY, ShopID? @shopID, Int32 @statPoints,
                       Int16 @statAgi, Int16 @statDefence, Int16 @statInt, Int16 @statMaxhit, Int16 @statMaxhp,
                       Int16 @statMaxmp, Int16 @statMinhit, Int16 @statStr)
 {
     AIID = @aIID;
     BodyID = @bodyID;
     Cash = @cash;
     CharacterTemplateID = @characterTemplateID;
     ChatDialog = @chatDialog;
     Exp = @exp;
     HP = @hP;
     ID = @iD;
     Level = @level;
     LoadMapID = @loadMapID;
     LoadX = @loadX;
     LoadY = @loadY;
     MoveSpeed = @moveSpeed;
     MP = @mP;
     Name = @name;
     RespawnMapID = @respawnMapID;
     RespawnX = @respawnX;
     RespawnY = @respawnY;
     ShopID = @shopID;
     StatPoints = @statPoints;
     SetStat(StatType.Agi, @statAgi);
     SetStat(StatType.Defence, @statDefence);
     SetStat(StatType.Int, @statInt);
     SetStat(StatType.MaxHit, @statMaxhit);
     SetStat(StatType.MaxHP, @statMaxhp);
     SetStat(StatType.MaxMP, @statMaxmp);
     SetStat(StatType.MinHit, @statMinhit);
     SetStat(StatType.Str, @statStr);
 }
Ejemplo n.º 16
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 /// <summary>
 /// Initializes a new instance of the <see cref="EventCountersShopTable"/> class.
 /// </summary>
 /// <param name="counter">The initial value for the corresponding property.</param>
 /// <param name="shopEventCounterId">The initial value for the corresponding property.</param>
 /// <param name="shopID">The initial value for the corresponding property.</param>
 public EventCountersShopTable(Int64 @counter, Byte @shopEventCounterId, ShopID @shopID)
 {
     Counter = @counter;
     ShopEventCounterId = @shopEventCounterId;
     ShopID = @shopID;
 }
Ejemplo n.º 17
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 /// <summary>
 /// Initializes a new instance of the <see cref="ShopItem"/> class.
 /// </summary>
 /// <param name="shopItemTable">The shop item table.</param>
 public ShopItem(IShopItemTable shopItemTable)
 {
     _shopID       = shopItemTable.ShopID;
     _itemTemplate = _itemTemplateManager[shopItemTable.ItemTemplateID];
 }
Ejemplo n.º 18
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 /// <summary>
 /// Initializes a new instance of the <see cref="WorldStatsUserShoppingTable"/> class.
 /// </summary>
 /// <param name="amount">The initial value for the corresponding property.</param>
 /// <param name="characterID">The initial value for the corresponding property.</param>
 /// <param name="cost">The initial value for the corresponding property.</param>
 /// <param name="iD">The initial value for the corresponding property.</param>
 /// <param name="itemTemplateID">The initial value for the corresponding property.</param>
 /// <param name="mapID">The initial value for the corresponding property.</param>
 /// <param name="saleType">The initial value for the corresponding property.</param>
 /// <param name="shopID">The initial value for the corresponding property.</param>
 /// <param name="when">The initial value for the corresponding property.</param>
 /// <param name="x">The initial value for the corresponding property.</param>
 /// <param name="y">The initial value for the corresponding property.</param>
 public WorldStatsUserShoppingTable(Byte @amount, CharacterID @characterID, Int32 @cost, UInt32 @iD,
                                    ItemTemplateID? @itemTemplateID, MapID? @mapID, SByte @saleType, ShopID @shopID,
                                    DateTime @when, UInt16 @x, UInt16 @y)
 {
     Amount = @amount;
     CharacterID = @characterID;
     Cost = @cost;
     ID = @iD;
     ItemTemplateID = @itemTemplateID;
     MapID = @mapID;
     SaleType = @saleType;
     ShopID = @shopID;
     When = @when;
     X = @x;
     Y = @y;
 }
Ejemplo n.º 19
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        /// <summary>
        /// When overridden in the derived class, adds when a user sells an item to a shop.
        /// </summary>
        /// <param name="user">The user that sold to a shop.</param>
        /// <param name="itemTemplateID">The template ID of the item that was sold.</param>
        /// <param name="amount">How many units of the item was sold.</param>
        /// <param name="cost">How much the user sold the items for. When the amount is greater than one, this includes
        /// the cost of all the items together, not a single item. That is, the cost of the transaction as a whole.</param>
        /// <param name="shopID">The ID of the shop the transaction took place at.</param>
        protected override void InternalAddUserShopSellItem(User user, int?itemTemplateID, byte amount, int cost, ShopID shopID)
        {
            var mapID = (user.Map == null ? (MapID?)null : user.Map.ID);

            var args = new WorldStatsUserShoppingTable(saleType: 1, amount: amount, characterID: user.ID, cost: cost,
                                                       itemTemplateID: (ItemTemplateID?)itemTemplateID, mapID: mapID, shopID: shopID, when: Now(),
                                                       x: (ushort)user.Position.X, y: (ushort)user.Position.Y, iD: 0);

            _userShoppingQuery.Execute(args);
        }
Ejemplo n.º 20
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 /// <summary>
 /// When overridden in the derived class, converts the <paramref name="value"/> to an int.
 /// </summary>
 /// <param name="value">The value.</param>
 /// <returns>The <paramref name="value"/> as an int.</returns>
 protected override int IDToInt(ShopID value)
 {
     return((int)value);
 }
Ejemplo n.º 21
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        /// <summary>
        /// Adds when a user sells an item to a shop.
        /// </summary>
        /// <param name="user">The user that sold to a shop.</param>
        /// <param name="itemTemplateID">The template ID of the item that was sold.</param>
        /// <param name="amount">How many units of the item was sold.</param>
        /// <param name="cost">How much the user sold the items for. When the amount is greater than one, this includes
        /// the cost of all the items together, not a single item. That is, the cost of the transaction as a whole.</param>
        /// <param name="shopID">The ID of the shop the transaction took place at.</param>
        public void AddUserShopSellItem(TUser user, int?itemTemplateID, byte amount, int cost, ShopID shopID)
        {
            try
            {
                if (user == null)
                {
                    return;
                }
                if (amount <= 0)
                {
                    return;
                }

                InternalAddUserLevel(user);
            }
            catch (Exception ex)
            {
                OnQueryException(ex);
            }
        }
Ejemplo n.º 22
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 /// <summary>
 /// Initializes a new instance of the <see cref="ShopTable"/> class.
 /// </summary>
 /// <param name="canBuy">The initial value for the corresponding property.</param>
 /// <param name="iD">The initial value for the corresponding property.</param>
 /// <param name="name">The initial value for the corresponding property.</param>
 public ShopTable(Boolean @canBuy, ShopID @iD, String @name)
 {
     CanBuy = @canBuy;
     ID     = @iD;
     Name   = @name;
 }
Ejemplo n.º 23
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 /// <summary>
 /// Initializes a new instance of the <see cref="CharacterTemplateTable"/> class.
 /// </summary>
 /// <param name="aIID">The initial value for the corresponding property.</param>
 /// <param name="allianceID">The initial value for the corresponding property.</param>
 /// <param name="bodyID">The initial value for the corresponding property.</param>
 /// <param name="chatDialog">The initial value for the corresponding property.</param>
 /// <param name="exp">The initial value for the corresponding property.</param>
 /// <param name="giveCash">The initial value for the corresponding property.</param>
 /// <param name="giveExp">The initial value for the corresponding property.</param>
 /// <param name="iD">The initial value for the corresponding property.</param>
 /// <param name="level">The initial value for the corresponding property.</param>
 /// <param name="moveSpeed">The initial value for the corresponding property.</param>
 /// <param name="name">The initial value for the corresponding property.</param>
 /// <param name="respawn">The initial value for the corresponding property.</param>
 /// <param name="shopID">The initial value for the corresponding property.</param>
 /// <param name="statPoints">The initial value for the corresponding property.</param>
 /// <param name="statAgi">The initial value for the corresponding property.</param>
 /// <param name="statDefence">The initial value for the corresponding property.</param>
 /// <param name="statInt">The initial value for the corresponding property.</param>
 /// <param name="statMaxhit">The initial value for the corresponding property.</param>
 /// <param name="statMaxhp">The initial value for the corresponding property.</param>
 /// <param name="statMaxmp">The initial value for the corresponding property.</param>
 /// <param name="statMinhit">The initial value for the corresponding property.</param>
 /// <param name="statStr">The initial value for the corresponding property.</param>
 public CharacterTemplateTable(AIID? @aIID, AllianceID @allianceID, BodyID @bodyID, NPCChatDialogID? @chatDialog,
                               Int32 @exp, UInt16 @giveCash, UInt16 @giveExp, CharacterTemplateID @iD, Byte @level,
                               UInt16 @moveSpeed, String @name, UInt16 @respawn, ShopID? @shopID, Int32 @statPoints,
                               Int16 @statAgi, Int16 @statDefence, Int16 @statInt, Int16 @statMaxhit, Int16 @statMaxhp,
                               Int16 @statMaxmp, Int16 @statMinhit, Int16 @statStr)
 {
     AIID = @aIID;
     AllianceID = @allianceID;
     BodyID = @bodyID;
     ChatDialog = @chatDialog;
     Exp = @exp;
     GiveCash = @giveCash;
     GiveExp = @giveExp;
     ID = @iD;
     Level = @level;
     MoveSpeed = @moveSpeed;
     Name = @name;
     Respawn = @respawn;
     ShopID = @shopID;
     StatPoints = @statPoints;
     SetStat(StatType.Agi, @statAgi);
     SetStat(StatType.Defence, @statDefence);
     SetStat(StatType.Int, @statInt);
     SetStat(StatType.MaxHit, @statMaxhit);
     SetStat(StatType.MaxHP, @statMaxhp);
     SetStat(StatType.MaxMP, @statMaxmp);
     SetStat(StatType.MinHit, @statMinhit);
     SetStat(StatType.Str, @statStr);
 }
Ejemplo n.º 24
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 public void Execute(ShopID shopID, ItemTemplateID itemID)
 {
     Execute(new ShopItemTable(itemID, shopID));
 }
Ejemplo n.º 25
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 /// <summary>
 /// Initializes a new instance of the <see cref="ShopItemTable"/> class.
 /// </summary>
 /// <param name="itemTemplateID">The initial value for the corresponding property.</param>
 /// <param name="shopID">The initial value for the corresponding property.</param>
 public ShopItemTable(ItemTemplateID @itemTemplateID, ShopID @shopID)
 {
     ItemTemplateID = @itemTemplateID;
     ShopID         = @shopID;
 }
Ejemplo n.º 26
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 /// <summary>
 /// Initializes a new instance of the <see cref="ShopTable"/> class.
 /// </summary>
 /// <param name="canBuy">The initial value for the corresponding property.</param>
 /// <param name="iD">The initial value for the corresponding property.</param>
 /// <param name="name">The initial value for the corresponding property.</param>
 public ShopTable(Boolean @canBuy, ShopID @iD, String @name)
 {
     CanBuy = @canBuy;
     ID = @iD;
     Name = @name;
 }
 /// <summary>
 /// Initializes a new instance of the <see cref="WorldStatsCountShopSellTable"/> class.
 /// </summary>
 /// <param name="count">The initial value for the corresponding property.</param>
 /// <param name="lastUpdate">The initial value for the corresponding property.</param>
 /// <param name="shopID">The initial value for the corresponding property.</param>
 public WorldStatsCountShopSellTable(Int32 @count, DateTime @lastUpdate, ShopID @shopID)
 {
     Count      = @count;
     LastUpdate = @lastUpdate;
     ShopID     = @shopID;
 }
Ejemplo n.º 28
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        /// <summary>
        /// Provides the extra text for the <see cref="AdvancedPropertyDescriptor"/> for a
        /// <see cref="ShopID"/>.
        /// </summary>
        /// <param name="v">The value.</param>
        /// <returns>The extra text to display.</returns>
        static string ExtraTextProvider_ShopID(ShopID v)
        {
            var shop = ShopManager.Instance[v];
            if (shop == null)
                return null;

            return shop.Name;
        }