Ejemplo n.º 1
0
        private void BlockAddBtn_Click(object sender, RoutedEventArgs e)
        {
            Block block = new WoodBlock(100, 100, new Classes.Point());

            switch (blockComboBox.SelectedItem)
            {
            case "Wood":
                block = new WoodBlock(100, 10, new Classes.Point());
                break;

            case "Metal":
                block = new MetalBlock(100, 10, new Classes.Point());
                break;

            case "Rust":
                block = new RustBlock(100, 10, new Classes.Point());
                break;

            case "Sand":
                block = new SandBlock(100, 10, new Classes.Point());
                break;

            default:
                break;
            }
            block.Image.PointerPressed += SelectedImage_onMuseClick;
            _selectedImage              = block.Image;
            Map.CreateAndAddBlockToMap(block);
            // DataUpdater(block);
        }
Ejemplo n.º 2
0
        public Chunk Create()
        {
            var chunk     = new Chunk(dimension, address);
            var heightMap = new HeightMap(dimension.Seed.Dimension.Value, address, MaxHeight);
            var biomeMap  = new BiomeMap(dimension.Seed.Temperature.Value, dimension.Seed.Humidity.Value, address);

            heightMap.Generate();
            biomeMap.Generate();

            for (int x = 0; x < Chunk.Size; x++)
            {
                for (int z = 0; z < Chunk.Size; z++)
                {
                    var yMax      = heightMap[x, z];
                    var yMaxValue = Mathf.RoundToInt(yMax);
                    if (yMaxValue > MaxHeight)
                    {
                        yMaxValue = MaxHeight;
                    }

                    for (int y = 0; y <= yMaxValue; y++)
                    {
                        BaseBlock block;
                        if (y > WaterHeight + 10)
                        {
                            block = new StoneBlock();
                        }
                        else if (y > WaterHeight + 0)
                        {
                            block = new GrassBlock();
                        }
                        else
                        {
                            block = new SandBlock();
                        }
                        if (y >= WaterHeight)
                        {
                            var biome = biomeMap[x, z];
                            if (biome == "desert")
                            {
                                block = new SandBlock();
                            }
                            else if (biome == "stone")
                            {
                                block = new StoneBlock();
                            }
                            else if (biome == "grass")
                            {
                                block = new GrassBlock();
                            }
                            else
                            {
                                block = new GrassBlock();
                            }
                        }
                        else
                        {
                            block = new SandBlock();
                        }
                        chunk[x, y, z] = block;
                    }

                    for (int y = yMaxValue + 1; y < Chunk.Depth; y++)
                    {
                        BaseBlock block;
                        if (y < WaterHeight)
                        {
                            block = new WaterBlock();
                        }
                        else
                        {
                            block = new AirBlock();
                        }
                        chunk[x, y, z] = block;
                    }
                }
            }

            return(chunk);
        }