Ejemplo n.º 1
0
        /// <summary>
        /// Recursively set team color into any nodes that use it
        /// </summary>
        public static void SetPaintColors(this SCNNode node)
        {
            var geometry = node?.Geometry;

            if (geometry != null)
            {
                // paintColor can be UIColor or SCNVector4
                var paintColor = node.GetTeam().GetColor();

                if (geometry.HasUniform(PaintMaskColorKey))
                {
                    geometry.SetColor(PaintMaskColorKey, paintColor);
                }

                var lods = geometry.LevelsOfDetail;
                if (lods != null)
                {
                    foreach (var lod in lods)
                    {
                        if (lod?.Geometry != null && lod.Geometry.HasUniform(PaintMaskColorKey))
                        {
                            lod.Geometry.SetColor(PaintMaskColorKey, paintColor);
                        }
                    }
                }
            }

            foreach (var child in node.ChildNodes)
            {
                child.SetPaintColors();
            }
        }