Ejemplo n.º 1
0
        public Player()
        {
            AttackMessages = new string[] { "You thrash at the", "You fiercly lunge at the", "You tighten your grip and swing at the" };
            GreetMessages  = new string[] { "You begin your quest to defeat the DragonLord", "You embark on your journey to slay the Dragonlord", "Good luck on your journey" };
            DeathMessages  = new string[] { "You are dead, not a big surprise", "You fall over dead", "You crumble down to the floor and breathe your last", "You died" };

            Attack          = 2;
            AttackChance    = 40;
            Awareness       = 13;
            Color           = Colors.Player;
            Defense         = 1;
            DefenseChance   = 15;
            Gold            = 50;
            Health          = 20;
            MaxHealth       = 20;
            Mana            = 10;
            MaxMana         = 10;
            Name            = "Novice";
            Speed           = 10;
            Level           = 1;
            MaxLevel        = 16;
            Experience      = 8;
            TotalExperience = 0;
            Hunger          = 1000;
            MaxHunger       = 1200;
            Symbol          = '@';
            Status          = "Healthy";
            Inventory       = new Inventory(this);
            Inventory.AddInventoryItem(new FoodRation(2));

            QAbility = new DoNothing();
            WAbility = new DoNothing();
            EAbility = new DoNothing();
            RAbility = new DoNothing();
            XAbility = new Look();

            HPRegen = new RegainHP(1, 10);
            MPRegen = new RegainMP(1, 20);
            State   = new DoNothing();

            Item1 = new HealingPotion();
            Item2 = new ManaPotion();
            Item3 = new ToughnessPotion();
            Item4 = new TeleportScroll();
        }
Ejemplo n.º 2
0
        protected override bool UseItem()
        {
            Player player = Game.Player;

            if (player.Mana == player.MaxMana)
            {
                Game.MessageLog.Add("Your stumble around and waste an entire turn as your mana is already at max-out");
                return(true);
            }
            else
            {
                int regenAmount = Dice.Roll("3D3") + 3;
                Game.MessageLog.Add($"You consume a {Name} and regens {regenAmount} mana", Colors.Healing);
                RegainMP regainMP = new RegainMP(regenAmount, 0);
                RemainingUses--;

                return(regainMP.Perform());
            }
        }
Ejemplo n.º 3
0
        public void StatGain()
        {
            Player player = Game.Player;

            if (player.Level % 2 == 0)
            {
                player.BonusMaxHealth += 5;
                player.Health         += 5;
                player.BonusMaxMana   += 3;
                player.Mana           += 3;
            }
            else
            {
                player.BonusMaxHealth += 6;
                player.Health         += 6;
                player.BonusMaxMana   += 4;
                player.Mana           += 4;
            }

            if (player.Level == 2)
            {
                player.Name            = "Wanderer";
                player.BonusAwareness += 1;
                player.BonusAttack    += 1;
                Game.MessageLog.Add($"Congratulations, you are now a {player.Name}", Colors.Gold);
                Game.MessageLog.Add("You feel stronger and more aware of your surroundings", Colors.Gold);
            }
            else if (player.Level == 3)
            {
                player.BonusMaxHealth    += 2;
                player.Health            += 2;
                player.HPRegen            = new RegainHP(1, 6);
                player.BonusAttackChance += 5;
                Game.MessageLog.Add("Your health regen is now faster", Colors.Gold);
            }
            else if (player.Level == 4)
            {
                player.Name          = "Explorer";
                player.BonusDefense += 1;
                player.BonusMaxMana += 3;
                player.Mana         += 3;
                player.WAbility      = new MagicMissile(4, 75, 4, 3, 0, 0, 0, false, "Magic Missile 1");
                Game.MessageLog.Add($"Congratulations, you are now a {player.Name}", Colors.Gold);
                Game.MessageLog.Add("You also learned Magic Missile", Colors.Gold);
            }
            else if (player.Level == 5)
            {
                MPRegen         = new RegainMP(1, 15);
                player.EAbility = new LightningBolt(8, 60, 8, 5, 0, 0, 0, "Lightning Bolt 1");
                Game.MessageLog.Add("Your mana regen is now faster", Colors.Gold);
                Game.MessageLog.Add($"You also learned Lightning Bolt", Colors.Gold);
            }
            else if (player.Level == 6)
            {
                player.Name            = "Apprentice";
                player.BonusAttack    += 1;
                player.BonusMaxMana   += 3;
                player.Mana           += 3;
                player.BonusMaxHealth += 2;
                player.Health         += 2;
                player.RAbility        = new Fireball(10, 75, 2, 12, 6, 0, 0, 0, "Fireball 1");
                Game.MessageLog.Add($"Congratulations, you are now a {player.Name} ", Colors.Gold);
                Game.MessageLog.Add($"You also learned Fireball", Colors.Gold);
            }
            else if (player.Level == 7)
            {
                player.WAbility = new MagicMissile(6, 80, 3, 3, 0, 0, 0, false, "Magic Missile 2");
                Game.MessageLog.Add($"You improved your Magic Missile", Colors.Gold);
            }
            else if (player.Level == 8)
            {
                player.Name                = "Adventurer";
                player.BonusAttack        += 1;
                player.BonusDefenseChance += 5;
                player.BonusMaxHealth     += 2;
                player.Health             += 2;
                player.HPRegen             = new RegainHP(1, 4);
                player.EAbility            = new LightningBolt(9, 65, 6, 5, 0, 0, 0, "Lightning Bolt 2");
                Game.MessageLog.Add($"Congratulations, you are now a {player.Name}", Colors.Gold);
                Game.MessageLog.Add($"You also improved your Lightning Bolt and your health regen is faster", Colors.Gold);
            }
            else if (player.Level == 9)
            {
                player.BonusMaxMana += 3;
                player.Mana         += 3;
                player.WAbility      = new MagicMissile(8, 85, 1, 3, 0, 0, 0, false, "Magic Missile 3");
                Game.MessageLog.Add($"You improved your Magic Missile", Colors.Gold);
            }
            else if (player.Level == 10)
            {
                player.Name            = "Champion";
                player.BonusDefense   += 1;
                player.BonusMaxHealth += 2;
                player.Health         += 2;
                MPRegen         = new RegainMP(1, 8);
                player.RAbility = new Fireball(14, 80, 2, 10, 8, 0, 0, 0, "Fireball 2");
                Game.MessageLog.Add($"Congratulations, you are now a {player.Name}", Colors.Gold);
                Game.MessageLog.Add($"You also improved your Fireball and your mana regen is faster", Colors.Gold);
            }
            else if (player.Level == 11)
            {
                player.BonusMaxMana += 3;
                player.Mana         += 3;
                player.EAbility      = new LightningBolt(12, 70, 6, 7, 0, 0, 0, "Lightning Bolt 3");
                Game.MessageLog.Add($"You also improved your Lightning Bolt", Colors.Gold);
            }
            else if (player.Level == 12)
            {
                player.Name            = "Legend";
                player.BonusAttack    += 1;
                player.BonusMaxHealth += 2;
                player.Health         += 2;
                player.BonusMaxMana   += 2;
                player.Mana           += 2;
                player.WAbility        = new MagicMissile(8, 95, 1, 4, 0, 0, 0, false, "Magic Missile 4");
                Game.MessageLog.Add($"Congratulations, you are now a {player.Name}", Colors.Gold);
                Game.MessageLog.Add($"You improved your Magic Missile", Colors.Gold);
            }
            else if (player.Level == 13)
            {
                player.BonusMaxHealth += 1;
                player.Health         += 1;
                player.BonusMaxMana   += 3;
                player.Mana           += 3;
                player.EAbility        = new LightningBolt(14, 70, 6, 7, 0, 0, 0, "Lightning Bolt 4");
                Game.MessageLog.Add($"You also improved your Lightning Bolt", Colors.Gold);
            }
            else if (player.Level == 14)
            {
                player.Name            = "Savior";
                player.BonusDefense   += 1;
                player.BonusMaxHealth += 2;
                player.Health         += 2;
                player.BonusMaxMana   += 3;
                player.Mana           += 3;
                player.RAbility        = new Fireball(16, 80, 3, 8, 9, 0, 0, 0, "Fireball 3");
                Game.MessageLog.Add($"Congratulations, you are now a {player.Name}", Colors.Gold);
                Game.MessageLog.Add($"You also improved your Fireball", Colors.Gold);
            }
            else if (player.Level == 15)
            {
                player.BonusMaxMana += 1;
                player.Mana         += 1;
                player.WAbility      = new MagicMissile(10, 100, 1, 4, 0, 0, 0, true, "Magic Missile 5");
                player.EAbility      = new LightningBolt(16, 80, 5, 7, 0, 0, 0, "Lightning Bolt 5");
                Game.MessageLog.Add($"You improved your Magic Missile and Lightning Bolt", Colors.Gold);
                Game.MessageLog.Add("You feel more aware of your surroundings", Colors.Gold);
            }
            else if (player.Level == 16)
            {
                player.Name               = "Demigod";
                player.BonusSpeed        -= 1;
                player.BonusAwareness    += 1;
                player.BonusAttack       += 1;
                player.BonusAttackChance += 5;
                player.BonusDefense      += 1;
                player.BonusMaxMana      += 2;
                player.Mana              += 2;
                player.HPRegen            = new RegainHP(1, 1);
                MPRegen         = new RegainMP(1, 2);
                player.RAbility = new Fireball(24, 95, 4, 5, 10, 0, 0, 0, "Fireball 4");
                Game.MessageLog.Add($"Congratulations, you are now a {player.Name} your stats have been massively improved", Colors.Gold);
                Game.MessageLog.Add("Your health and mana regen are now faster", Colors.Gold);
                Game.MessageLog.Add($"You also improved your Fireball", Colors.Gold);
            }
        }