Métodos usados con frecuencia
Métodos usados con frecuencia
Métodos usados con frecuencia
Métodos usados con frecuencia
// Called by an Animation Event public override void Shoot() { RangedWeapon rw = playerMgmt.weaponMgmt.currentlyEquippedWeapon as RangedWeapon; Vector3 aimDir = (playerMgmt.cameraCtrl.debugTransform.position - projectileSpawn.position).normalized; rw.SpawnProjectile(projectileSpawn, aimDir); }