public void Seed(ProtoState state) { for (var i = 0; i < _many; ++i) { state.Seed(i); } }
public void Seed(ProtoState state) { state.Seed(0); }
public void Seed(ProtoState state) { for (var i = 0; i < _many; ++i) { state.Seed(i); } }
public void Seed(ProtoState state) { state.Seed(0); }