Ejemplo n.º 1
0
        public void GameData_AddCards()
        {
            GameData data = new GameData();
            // make 3 pot luck cards and add to game data list
            PotLuck        potLuck1    = new PotLuck("Go To Jail", new GoToJailAction(31));
            PotLuck        potLuck2    = new PotLuck("Bitcoin sales, recieve £20", new ReceiveMoneyAction(20, Sender.Bank));
            PotLuck        potLuck3    = new PotLuck("Assessed for Repairs", new PayRepairsAction(10, 50));
            List <PotLuck> potLuckPile = new List <PotLuck>()
            {
                potLuck1, potLuck2, potLuck3
            };

            OpportunityKnocks        opKnock1    = new OpportunityKnocks("Go to Crapper street", new MoveToAction(20, true));
            OpportunityKnocks        opKnock2    = new OpportunityKnocks("Pay £100 fine", new PayAction(100, Recipient.FreeParking));
            List <OpportunityKnocks> opKnockPile = new List <OpportunityKnocks>()
            {
                opKnock1, opKnock2
            };

            // adding cards to the game data
            for (int i = 0; i < 3; i++)
            {
                data.AddCard(potLuckPile[i]);
                Assert.AreEqual(i + 1, data.GetPotLuckCards().Count); // assert correct size
            }
            for (int i = 0; i < 2; i++)
            {
                data.AddCard(opKnockPile[i]);
                Assert.AreEqual(i + 1, data.GetOpportunityKnocksCards().Count); // assert correct size
            }

            // check all pot luck cards were added correctly
            for (int i = 0; i < 3; i++)
            {
                Assert.AreEqual(potLuckPile[i], data.GetPotLuckCards()[i]);
            }
            // check all opportunity knocks cards were added correctly
            for (int i = 0; i < 2; i++)
            {
                Assert.AreEqual(opKnockPile[i], data.GetOpportunityKnocksCards()[i]);
            }
        }
Ejemplo n.º 2
0
        public void CreatePotLuckCard_AbstractCardType()
        {
            GoToJailAction action = new GoToJailAction(31);
            AbstractCard   card   = new PotLuck("Go To Jail!", action);

            // correct description
            var description = card.GetDescription();

            Assert.AreEqual("Go To Jail!", description);
            // correct jail action
            var cardAction = card.GetAction();

            Assert.AreEqual(action, cardAction);
            // correct card name
            var cardName = card.GetCardName();

            Assert.AreEqual("Pot Luck", cardName);
            // correct string representation "Card Name: Description"
            var cardString = card.ToString();

            Assert.AreEqual("Pot Luck: Go To Jail!", cardString);
        }