Ejemplo n.º 1
0
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);

            ScreenWidth  = GraphicsDevice.Viewport.Width;
            ScreenHeight = GraphicsDevice.Viewport.Height;

            blockTexture = Content.Load <Texture2D>("block");
            font         = Content.Load <SpriteFont>("genericFont");

            // World
            world = new World();

            // Controllers
            player1Controller = new PlayerController(world.player1, InputType.Keyboard, PlayerIndex.One);
            mouseController   = new MouseController(world, InputType.Mouse, PlayerIndex.One);

            // Views
            playerView     = new PlayerView(world.player1, blockTexture);
            playerViewText = new PlayerViewText(world.player1, font);
            playerViewGrid = new PlayerViewGrid(world.player1, blockTexture);
            tileView       = new TileView(world.tiles, blockTexture);
            ballView       = new BallView(world.ball, blockTexture);
        }
Ejemplo n.º 2
0
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);

              ScreenWidth = GraphicsDevice.Viewport.Width;
              ScreenHeight = GraphicsDevice.Viewport.Height;

              blockTexture = Content.Load<Texture2D>("block");
              font = Content.Load<SpriteFont>("genericFont");

              // World
              world = new World();

              // Controllers
              player1Controller = new PlayerController(world.player1, InputType.Keyboard, PlayerIndex.One);
              mouseController = new MouseController(world, InputType.Mouse, PlayerIndex.One);

              // Views
              playerView = new PlayerView(world.player1, blockTexture);
              playerViewText = new PlayerViewText(world.player1, font);
              playerViewGrid = new PlayerViewGrid(world.player1, blockTexture);
              tileView = new TileView(world.tiles, blockTexture);
              ballView = new BallView(world.ball, blockTexture);
        }