GetMusicVolume() public static method

public static GetMusicVolume ( ) : float
return float
Ejemplo n.º 1
0
 private void SetVolumeSliders()
 {
     if (PlayerPrefs.HasKey("master_volume"))
     {
         masterVolume.value = PlayerPrefsManager.GetMasterVolume();
     }
     else
     {
         masterVolume.value = 0f;
     }
     if (PlayerPrefs.HasKey("music_volume"))
     {
         musicVolume.value = PlayerPrefsManager.GetMusicVolume();
     }
     else
     {
         musicVolume.value = -20f;
     }
     if (PlayerPrefs.HasKey("sfx_volume"))
     {
         sfxVolume.value = PlayerPrefsManager.GetSFXVolume();
     }
     else
     {
         sfxVolume.value = -20f;
     }
 }
Ejemplo n.º 2
0
    public void MMUpdateSound()
    {
        PlayerPrefs.Save();
        //GameObject.FindGameObjectWithTag ("GameController").GetComponent<AudioSource> ().volume = PlayerPrefsManager.GetMasterVolume () * PlayerPrefsManager.GetMusicVolume ();
        //GameObject.Find ("WavesSounds").GetComponent<AudioSource> ().volume = PlayerPrefsManager.GetMasterVolume () * PlayerPrefsManager.GetAmbienceVolume ();
        //GameObject.Find ("FireCrackleSounds").GetComponent<AudioSource> ().volume = PlayerPrefsManager.GetMasterVolume () * PlayerPrefsManager.GetSoundEffectVolume ();
        //GameObject.Find ("Misc Sounds").GetComponent<AudioSource> ().volume = PlayerPrefsManager.GetMasterVolume () * PlayerPrefsManager.GetSoundEffectVolume ();

        Component[] list = UIaudio.GetComponentsInChildren <AudioSource> ();
        foreach (AudioSource source in list)
        {
            source.volume = PlayerPrefsManager.GetMasterVolume() * PlayerPrefsManager.GetSoundEffectVolume();
        }
        foreach (AudioSource source in SEaudioList)
        {
            source.volume = PlayerPrefsManager.GetMasterVolume() * PlayerPrefsManager.GetSoundEffectVolume();
        }
        foreach (AudioSource source in AMBaudioList)
        {
            source.volume = PlayerPrefsManager.GetMasterVolume() * PlayerPrefsManager.GetAmbienceVolume();
        }
        foreach (AudioSource source in MUSaudioList)
        {
            source.volume = PlayerPrefsManager.GetMasterVolume() * PlayerPrefsManager.GetMusicVolume();
        }
    }
Ejemplo n.º 3
0
    // Use this for initialization
    void Start()
    {
        musicManager       = GameObject.FindObjectOfType <MusicManager> ();
        markActionsOnCards = markActionOnCardsToggle.isOn;

        // Load the settings values from the PlayerPrefsManager.cs
        musicVolumeSlider.value    = PlayerPrefsManager.GetMusicVolume();
        effectsVolumeSlider.value  = PlayerPrefsManager.GetEffectsVolume();
        animationSpeedSlider.value = PlayerPrefsManager.GetAnimationSpeed();

        AILevel = PlayerPrefsManager.GetAILevel();
        Toggle[] toggleList = AILevelToggleGroup.GetComponentsInChildren <Toggle> ();
        for (int toggleNum = 0; toggleNum < toggleList.GetLength(0); toggleNum++)
        {
            Toggle currentToggle = toggleList [toggleNum];
            if (currentToggle.GetComponentInChildren <Text>().text.ToString() == AILevel)
            {
                toggleList[toggleNum].isOn = true;
            }
            else
            {
                toggleList[toggleNum].isOn = false;
            }
        }

        if (PlayerPrefsManager.GetMarkActionsOnCard() == 1)
        {
            markActionOnCardsToggle.isOn = true;
        }
        else
        {
            markActionOnCardsToggle.isOn = false;
        }
    }
Ejemplo n.º 4
0
    // Use this for initialization
    void Start()
    {
        musicManager = GameObject.FindObjectOfType <MusicManager>();

        volumeSlider.value      = PlayerPrefsManager.GetMasterVolume();
        musicVolumeSlider.value = PlayerPrefsManager.GetMusicVolume();
    }
Ejemplo n.º 5
0
    void Awake()
    {
//		source = GetComponent<AudioSource> ();
        source = GameObject.FindObjectOfType <AudioSource> ();

        controlSound = new AudioListener();
        switch (gameObject.name.Substring(0, 3))
        {
        case "SFX":
            volTypeKey    = "SFX Volume";
            source.volume = PlayerPrefsManager.GetSfxVolume();
            if (PlayerPrefs.HasKey(volTypeKey))
            {
                slider.value = PlayerPrefsManager.GetSfxVolume();
            }
            else
            {
                slider.value = .5f;
            }
            break;

        case "Mus":
            volTypeKey    = "Music Volume";
            source.volume = PlayerPrefsManager.GetSfxVolume();
            if (PlayerPrefs.HasKey(volTypeKey))
            {
                slider.value = PlayerPrefsManager.GetMusicVolume();
            }
            else
            {
                slider.value = .5f;
            }
            break;
        }
    }
 // Use this for initialization
 void Start()
 {
     musicPlayer       = GameObject.FindWithTag("MusicPlayer").GetComponent <MusicPlayer>();
     MusicSlider.value = PlayerPrefsManager.GetMusicVolume();
     SfxSlider.value   = PlayerPrefsManager.GetSfxVolume();
     lvlControl        = GameObject.FindWithTag("LevelSelector").GetComponent <LevelControl>();
 }
Ejemplo n.º 7
0
 private void SetPrefsVolume()
 {
     if (PlayerPrefs.HasKey("master_volume"))
     {
         audioMixer.SetFloat("MasterVolume", PlayerPrefsManager.GetMasterVolume());
     }
     else
     {
         audioMixer.SetFloat("MasterVolume", 0f);
     }
     if (PlayerPrefs.HasKey("music_volume"))
     {
         audioMixer.SetFloat("MusicVolume", PlayerPrefsManager.GetMusicVolume());
     }
     else
     {
         audioMixer.SetFloat("MusicVolume", -20f);
     }
     if (PlayerPrefs.HasKey("sfx_volume"))
     {
         audioMixer.SetFloat("SFXVolume", PlayerPrefsManager.GetSFXVolume());
     }
     else
     {
         audioMixer.SetFloat("SFXVolume", -20f);
     }
 }
Ejemplo n.º 8
0
    private void Start()
    {
        SetupSFX();

        SetMusicVolume(PlayerPrefsManager.GetMusicVolume());
        SetSFXVolume(PlayerPrefsManager.GetSFXVolume());
    }
Ejemplo n.º 9
0
    void Start()
    {
        musicPlayer = GameObject.FindObjectOfType <MusicPlayer>();
        masterVolumeSlider.value = PlayerPrefsManager.GetMasterVolume();
        musicVolumeSlider.value  = PlayerPrefsManager.GetMusicVolume();

        //difficultySlider.value = PlayerPrefsManager.GetDifficulty();
    }
Ejemplo n.º 10
0
    public void DefaultOptions()
    {
        musicPlayer.volume = PlayerPrefsManager.GetMusicVolume();
        soundPlayer.volume = PlayerPrefsManager.GetSoundVolume();

        musicPlayerVolume.value = PlayerPrefsManager.GetMusicVolume();
        soundPlayerVolume.value = PlayerPrefsManager.GetSoundVolume();
    }
Ejemplo n.º 11
0
    void Start()
    {
        musicManager = FindObjectOfType <MusicManager>();
        sfxManager   = FindObjectOfType <SFXManager>();

        MusicVolumerSlider.value = PlayerPrefsManager.GetMusicVolume();
        SfxVolumeSlider.value    = PlayerPrefsManager.GetSFXVolume();
    }
Ejemplo n.º 12
0
    private void Start()
    {
        animator          = GetComponent <Animator>();
        musicSlider.value = PlayerPrefsManager.GetMusicVolume();
        sfxSlider.value   = PlayerPrefsManager.GetSFXVolume();

        UpdateHighScoreDisplay();
    }
Ejemplo n.º 13
0
    private void Awake()
    {
        musicSlider = GameObject.Find("MusicSlider").GetComponent <Slider>();
        sfxSlider   = GameObject.Find("SFXSlider").GetComponent <Slider>();

        musicSlider.value = PlayerPrefsManager.GetMusicVolume();
        sfxSlider.value   = PlayerPrefsManager.GetSFXVolume();
    }
Ejemplo n.º 14
0
 void Start()
 {
     // Keep playing music after switching between scenes
     DontDestroyOnLoad(this);
     audioSource = GetComponent <AudioSource>();
     // Get stored music volume from player preferences
     audioSource.volume = PlayerPrefsManager.GetMusicVolume();
 }
Ejemplo n.º 15
0
    private void Start()
    {
        audioSource = GetComponent <AudioSource>();

        audioSource.volume = PlayerPrefsManager.GetMusicVolume();
        audioSource.clip   = levelMusicChangeArray[0];
        audioSource.loop   = true;
        audioSource.Play();
    }
Ejemplo n.º 16
0
 /// <summary>
 /// Sets up the audio source, music volume and track index for the game scene.
 /// </summary>
 private void SetupMusic()
 {
     if (music == null)
     {
         music = GetComponent <AudioSource>();
     }
     music.volume         = PlayerPrefsManager.GetMusicVolume();
     levelMusicIndexes[2] = PlayerPrefsManager.GetGameTrackIndex();
 }
Ejemplo n.º 17
0
    void Start()
    {
        musicVolume       = PlayerPrefsManager.GetMusicVolume();
        SFXVolume         = PlayerPrefsManager.GetSFXVolume();
        autoRetry         = PlayerPrefsManager.GetAutoRetry() == 0 ? false : true;
        showRestartButton = PlayerPrefsManager.GetRestartButton() == 0 ? false : true;
        showGameProgress  = PlayerPrefsManager.GetGameProgress() == 0 ? false : true;

        GetSkinInfo();
    }
Ejemplo n.º 18
0
    void Start()
    {
        musicManager          = FindObjectOfType <MusicManager>();
        musicVolume.value     = PlayerPrefsManager.GetMusicVolume();
        soundsController      = FindObjectOfType <SoundsController>();
        engineSoundController = FindObjectOfType <EngineSoundController>();
        timerController       = FindObjectOfType <TimerController>();

        sfxVolume.value = PlayerPrefsManager.GetSfxVolume();
    }
Ejemplo n.º 19
0
    // Update is called once per frame
    void Update()
    {
        //debug , remove after done debugging
        //PlayerPrefsManager.SetMasterVolume (defaultMasterVolume);
        //PlayerPrefsManager.SetMusicVolume (defaultMusicVolume);
        //PlayerPrefsManager.SetSoundEffectVolume (defaultSXVolume);

        cameraAudio.volume   = PlayerPrefsManager.GetMasterVolume() * PlayerPrefsManager.GetMusicVolume() * musicVolume;
        ambienceAudio.volume = PlayerPrefsManager.GetMasterVolume() * PlayerPrefsManager.GetAmbienceVolume();
        playerAudio.volume   = PlayerPrefsManager.GetMasterVolume() * PlayerPrefsManager.GetSoundEffectVolume();
    }
Ejemplo n.º 20
0
    void Start()
    {
        musicAudio.enabled = PlayerPrefsManager.GetMusicToggle();
        musicAudio.volume  = PlayerPrefsManager.GetMusicVolume();

        ambienceAudio.enabled = PlayerPrefsManager.GetAmbienceToggle();
        ambienceAudio.volume  = PlayerPrefsManager.GetAmbienceVolume();

        PlayLevelMusic(0);
        PlayLevelAmbience(0);
    }
Ejemplo n.º 21
0
 // Use this for initialization
 void Start()
 {
     audioSources[0].ignoreListenerVolume = true;
     audioSources[1].ignoreListenerVolume = true;
     if (PlayerPrefsManager.GetFirstPlay() == 0)
     {
         PlayerPrefsManager.SetMasterVolume(0.7f);
         PlayerPrefsManager.SetMusicVolume(0.3f);
         PlayerPrefsManager.SetFirstPlay();
     }
     ChangeVolume(PlayerPrefsManager.GetMasterVolume());
     ChangeMusicVolume(PlayerPrefsManager.GetMusicVolume());
 }
Ejemplo n.º 22
0
 //fade out and play victory or defeat music.
 IEnumerator FadeoutAndPlayResult(int index)
 {
     while (audioSource.volume > 0)
     {
         audioSource.volume -= MusicFadeSpeed;
         yield return(null);
     }
     audioSource.Stop();
     audioSource.clip   = AudioClips[index];
     audioSource.loop   = false;
     audioSource.volume = PlayerPrefsManager.GetMusicVolume();
     audioSource.Play();
 }
Ejemplo n.º 23
0
    // Use this for initialization
    void Start()
    {
        musicManager = MusicManager.Instance;
        if (musicDropdown != null)
        {
            musicDropdown.value = PlayerPrefsManager.GetGameTrackIndex();
            musicDropdown.RefreshShownValue();
        }

        volumeSlider.value       = PlayerPrefsManager.GetMusicVolume();
        xSensitivitySlider.value = PlayerPrefsManager.GetXSensitivity();
        ySensitivitySlider.value = PlayerPrefsManager.GetYSensitivity();
    }
Ejemplo n.º 24
0
 //this is best to implement the Singleton pattern for MusicPlayer instance
 private void Awake()
 {
     if (_instance != null)
     {
         Destroy(gameObject);
     }
     else
     {
         _instance = this;
         DontDestroyOnLoad(gameObject);
         _instance.GetComponent <AudioSource>().volume = PlayerPrefsManager.GetMusicVolume();
     }
 }
Ejemplo n.º 25
0
 public void SwitchMute()
 {
     if (!isMuted)
     {
         ChangeMusicVolume(0f);
         ChangeVolume(0f);
         isMuted = true;
     }
     else if (isMuted)
     {
         ChangeMusicVolume(PlayerPrefsManager.GetMusicVolume());
         ChangeVolume(PlayerPrefsManager.GetMasterVolume());
         isMuted = false;
     }
 }
Ejemplo n.º 26
0
    // Use this for initialization
    void Start()
    {
        musicManager = GameObject.FindObjectOfType <MusicManager> ();

        if (musicManager)
        {
            if (PlayerPrefs.HasKey("master_volume"))
            {
                float volume = PlayerPrefsManager.GetMusicVolume();
                musicManager.SetMusicVolume(volume);
            }
            else
            {
                musicManager.SetMusicVolume(0.8f);
            }
        }
    }
    private void Start()
    {
        eliminationsSlider.value = PlayerPrefsManager.GetEliminations();
        powerupToggle.isOn       = PlayerPrefsManager.GetPowerupOO() ? true : false;

        if (powerupToggle.isOn)
        {
            frequencySlider.gameObject.SetActive(true);
            frequencySlider.value = PlayerPrefsManager.GetPowerupFrequency();
        }
        else
        {
            frequencySlider.gameObject.SetActive(false);
        }
        musicVolumeSlider.value   = PlayerPrefsManager.GetMusicVolume();
        effectsVolumeSlider.value = PlayerPrefsManager.GetEffectsVolume();
    }
Ejemplo n.º 28
0
 //method to fade music in or out.
 IEnumerator FadeMusic(bool turnUp)
 {
     if (turnUp)
     {
         while (audioSource.volume < PlayerPrefsManager.GetMusicVolume())
         {
             audioSource.volume += MusicFadeSpeed;
             yield return(null);
         }
     }
     else
     {
         while (audioSource.volume > 0)
         {
             audioSource.volume -= MusicFadeSpeed;
             yield return(null);
         }
     }
 }
Ejemplo n.º 29
0
    private void OnLevelWasLoaded(int level)
    {
        if (levelMusicChangeArray.Length != 0)
        {
            AudioClip thisLevelMusic = levelMusicChangeArray[level];

            if (level < 2)
            {
                // If the current playing clip is the clip that has to be played at the first real scene in the build settings (Home)
                if (audioSource.clip != levelMusicChangeArray[0])
                {
                    audioSource.volume = PlayerPrefsManager.GetMusicVolume();
                    audioSource.clip   = levelMusicChangeArray[0];
                    audioSource.loop   = true;
                    audioSource.Play();
                }
            }
            else if (level > 2 && level < 19)
            {
                // Normal ingame music has to be played here

                // If the current playing clip is the clip that has to be played at the first real scene in the build settings (Home)
                if (audioSource.clip != levelMusicChangeArray[3])
                {
                    audioSource.volume = PlayerPrefsManager.GetMusicVolume();
                    audioSource.clip   = levelMusicChangeArray[3];
                    audioSource.loop   = true;
                    audioSource.Play();
                }
            }
            else if (thisLevelMusic)
            {
                audioSource.volume = PlayerPrefsManager.GetMusicVolume();
                audioSource.clip   = thisLevelMusic;
                audioSource.loop   = true;
                audioSource.Play();
            }
        }
        else
        {
            // Array is empty, so no music has to be played here
        }
    }
    private void Start()
    {
        musicManager   = GameObject.FindObjectOfType <MusicManager>();
        soundFXManager = GameObject.FindObjectOfType <SoundFXManager>();
        motionBlur     = camera.GetComponent <MotionBlur>();
        depthOfField   = camera.GetComponent <DepthOfField>();
        SSAO           = camera.GetComponent <ScreenSpaceAmbientOcclusion>();
        noiseAndGrain  = camera.GetComponent <NoiseAndGrain>();
        bloom          = camera.GetComponent <Bloom>();
        antiAliasing   = camera.GetComponent <Antialiasing>();
        fpsCap         = GameObject.FindObjectOfType <FPS_Cap>();

        musicScrollbar.value          = PlayerPrefsManager.GetMusicVolume();
        soundFXScrollbar.value        = PlayerPrefsManager.GetSoundFXVolume();
        motionBlurScrollbar.value     = PlayerPrefsManager.GetMotionBlur();
        depthOfFieldScrollbar.value   = PlayerPrefsManager.GetDepthOfField();
        SSAOScrollbar.value           = PlayerPrefsManager.GetSSAO();
        noiseAndGrainToggle.isOn      = PlayerPrefsManager.GetNoiseAndGrain();
        bloomToggle.isOn              = PlayerPrefsManager.GetBloom();
        antiAliasingDropdown.value    = PlayerPrefsManager.GetAntiAliasing();
        targetFrameRateDropdown.value = PlayerPrefsManager.GetTargetFramerate();
    }