Ejemplo n.º 1
0
    private void GenerateEnvironment()
    {
        //go over all the tiles on the board
        for (int i = 0; i < (int)worldSize.x; i++)
        {
            for (int j = 0; j < (int)worldSize.y; j++)
            {
                // Spawn plant
                Vector3 spawnCoordinates = (Vector3)PlayGrid.getGridCoordinates(new Vector2(i, j));
                //determine if a plant should be instantiated
                if (Random.Range(0f, 1f) < plantDensity)
                {
                    spawnVegitation(spawnCoordinates);
                    //Instantiate(plant, spawnCoordinates, Quaternion.identity);
                }
                else if (Random.Range(0f, 1f) < NPCreatureDensity)
                {
                    spawnNPCreature(spawnCoordinates, -1);
                    //Instantiate(NPCreature, spawnCoordinates, Quaternion.Euler(0f, 0f, Random.Range(-180f, 180f)));
                }
            }
        }

        //spawn the player creatures
        GameObject player1 = Instantiate(playerCreature, (Vector3)PlayGrid.getGridCoordinates(new Vector2(30, 10)), Quaternion.identity);

        player1.GetComponent <PlayCreature>().Birth(1, new Vector2(30, 10), false);
    }
Ejemplo n.º 2
0
 public void Fill(GridSpot start, int maxDistance, PlayGrid grid)
 {
     Clear();
     startSpot = start;
     elements.Add(new MoveSetElement(startSpot, null, 0));
     Explore(elements[0], 0, maxDistance, grid);
 }
Ejemplo n.º 3
0
        private void GameOnGameOver(object sender, EventArgs eventArgs)
        {
            AllGamesOver = (bc.Game.IsGameOver);
            if (!AllGamesOver)
            {
                return;
            }

            ShowAchievement("No more moves", "GAME OVER");

#if GOOGLE_ANALYTICS
            EasyTracker.GetTracker().SendEvent("GameOver" + bc.Game.GameDefinition.UniqueId, "Score", null, TotalScore);
            EasyTracker.GetTracker().SendEvent("GameOver" + bc.Game.GameDefinition.UniqueId, "Moves", null, bc.Game.Moves);
            if (TotalScore == bc.Game.GameData.BestScore)
            {
                EasyTracker.GetTracker().SendEvent("BestScore" + bc.Game.GameDefinition.UniqueId, "BestScore", null, bc.Game.GameData.BestScore);
            }
#endif

            ShowShare = true;
            PlayGrid.IsHitTestVisible = true;
            PlayGrid.AnimateAsync(new FadeInAnimation());
            PlayButton.IsHitTestVisible = true;
            PlayButton.AnimateAsync(new BounceInUpAnimation());

            bc.SaveData();
        }
Ejemplo n.º 4
0
  public void Load()
  {
      LoadFileName = UILoadInputField.text;
      PlayGrid LoadedGrig = BinaryDataHandler.Load <PlayGrid>(BinaryDataHandler.UnityFolder.stremingAsset,
                                                              LoadFileName, BinaryDataHandler.DataFileExtention.map);

      Debug.Log(LoadedGrig._hight);
      _PlayGridHolder.PlayGrid = LoadedGrig;
      for (int x = 0; x < LoadedGrig._hight; x++)
      {
          for (int y = 0; y < LoadedGrig._width; y++)
          {
              if (LoadedGrig.PlayTiles[x, y].Tag1 != 0)
              {
                  SetTile(TempletBuilder.EditPlayTiles[LoadedGrig.PlayTiles[x, y].Tag1], new Vector2Int(x, y), LoadedGrig.PlayTiles[x, y].Tag1);
              }
              if (LoadedGrig.PlayTiles[x, y].Tag2 != 0)
              {
                  SetTile(TempletBuilder.EditPlayTiles[LoadedGrig.PlayTiles[x, y].Tag2], new Vector2Int(x, y), LoadedGrig.PlayTiles[x, y].Tag2);
              }
              if (LoadedGrig.PlayTiles[x, y].Tag3 != 0)
              {
                  SetTile(TempletBuilder.EditPlayTiles[LoadedGrig.PlayTiles[x, y].Tag3], new Vector2Int(x, y), LoadedGrig.PlayTiles[x, y].Tag3);
              }
              if (LoadedGrig.PlayTiles[x, y].ActorIndex != 0)
              {
                  SetActor(TempletActors.EditGridActors[LoadedGrig.PlayTiles[x, y].ActorIndex], new Vector2Int(x, y), LoadedGrig.PlayTiles[x, y].ActorIndex);
              }
          }
      }
  }
Ejemplo n.º 5
0
    private GameObject SeeIfCollisionWithOtherObject(Vector3 RaycastDirection, int unitViewDistance, string tag)
    {
        float length = PlayGrid.getUnitWorldSize().x *unitViewDistance *Vector3.Magnitude(RaycastDirection);

        RaycastHit2D[] hit = Physics2D.RaycastAll(gameObject.transform.position, RaycastDirection.normalized, length);

        Debug.DrawLine(gameObject.transform.position, gameObject.transform.position + length * RaycastDirection.normalized, Color.blue, gameMaster.getRoundDuration());

        for (int i = 0; i < hit.Length; i++)
        {
            if (hit[i].collider.gameObject.tag == tag)
            {
                // Calculate the distance from the NPCreature to the next
                float distance = Vector3.Distance(hit[i].transform.position, transform.position);
                if (distance < 0.00001f)
                {
                    //Debug.Log("Raycast hits own collider (distance = " + distance + ")");
                }
                else
                {
                    //Debug.Log("NPCreature sees " + tag);
                    return(hit[i].collider.gameObject);
                }
            }
        }
        return(null);
    }
Ejemplo n.º 6
0
 private void Start()
 {
     TimeManager.TTStart.AddListener(TTStart);
     TimeManager.TTUpdate.AddListener(TTUpDate);
     TimeManager.TTLateUpdate.AddListener(TTLastUpDate);
     PlayGrid = playGidHolder.GetComponent <PlayGridHolder>().PlayGrid;
     _newPos  = PlayGrid.GetWorldPositionCentreCell(_currentPos);
 }
Ejemplo n.º 7
0
 public static bool  CheckCell(PlayGrid grid, Vector2Int pos, List <Vector2Int> closeList)
 {
     if (grid.CheckIsInGrid(pos) && !closeList.Contains(pos))
     {
         return(true);
     }
     return(false);
 }
Ejemplo n.º 8
0
 // Start is called before the first frame update
 void Start()
 {
     DirectorMove.AddListener(TimeManager.DirectorMove);
     TimeManager.TTSetPause.AddListener(SetPause);
     Debug.Log(PlayGrid._hight);
     PlayGrid = playGidHolder.GetComponent <PlayGridHolder>().PlayGrid;
     _newPos  = PlayGrid.GetWorldPositionCentreCell(_currentPos.x, _currentPos.y);
     AmmoLeft = AmmoReload;
 }
Ejemplo n.º 9
0
 public void GenerateInfluenceMap(PlayGrid playGrid, List <Unit> EnemyUnits, List <Unit> FriendlyUnits)
 {
     for (int i = 0; i < x; i++)
     {
         for (int j = 0; j < y; j++)
         {
             //mapScores[i, j] = playGrid.DjikstraInfluence(new Vector2Int(i, j));
         }
     }
 }
Ejemplo n.º 10
0
    /*void Start()
     * {
     *   _playGrid = playGidHolder.GetComponent<PlayGridHolder>().PlayGrid;
     *   _newPos = _playGrid.GetWorldPositionCentreCell(_currentPos.x, _currentPos.y);
     * }*/

    void Update()
    {
        //initie ga grid associer
        if (_playGrid == null && playGidHolder != null)
        {
            _playGrid = playGidHolder.GetComponent <PlayGridHolder>().PlayGrid;
            _newPos   = _playGrid.GetWorldPositionCentreCell(_currentPos.x, _currentPos.y);
        }


        if (Input.GetButtonDown("Horizontal"))
        {
            if (Input.GetAxis("Horizontal") < 0)
            {
                if (_playGrid.CheckIfWalkeble((int)_playGrid.GetXY(transform.position).x,
                                              (int)_playGrid.GetXY(transform.position).y + 1))
                {
                    _newPos     = _playGrid.GetWorldPositionCentreCell(_currentPos.x, _currentPos.y + 1);
                    _currentPos = _currentPos + new Vector2Int(0, 1);
                }
            }
            else if (Input.GetAxis("Horizontal") > 0)
            {
                if (_playGrid.CheckIfWalkeble((int)_playGrid.GetXY(transform.position).x,
                                              (int)_playGrid.GetXY(transform.position).y - 1))
                {
                    _newPos     = _playGrid.GetWorldPositionCentreCell(_currentPos.x, _currentPos.y - 1);
                    _currentPos = _currentPos + new Vector2Int(0, -1);
                }
            }
        }
        else if (Input.GetButtonDown("Vertical"))
        {
            if (Input.GetAxis("Vertical") > 0)
            {
                if (_playGrid.CheckIfWalkeble((int)_playGrid.GetXY(transform.position).x + 1,
                                              (int)_playGrid.GetXY(transform.position).y))
                {
                    _newPos     = _playGrid.GetWorldPositionCentreCell(_currentPos.x + 1, _currentPos.y);
                    _currentPos = _currentPos + new Vector2Int(1, 0);
                }
            }
            else if (Input.GetAxis("Vertical") < 0)
            {
                if (_playGrid.CheckIfWalkeble((int)_playGrid.GetXY(transform.position).x - 1,
                                              (int)_playGrid.GetXY(transform.position).y))
                {
                    _newPos     = _playGrid.GetWorldPositionCentreCell(_currentPos.x - 1, _currentPos.y);
                    _currentPos = _currentPos + new Vector2Int(-1, 0);
                }
            }
        }

        transform.position = Vector3.Lerp(transform.position, _newPos, 0.5f);
    }
Ejemplo n.º 11
0
    private void recycleLife(GameObject NPCreature)
    {
        // input NPCreature is destined to die. To save on computing time (destroying the gameObject for creating it later again), put it on ice outside the screen
        dead      = true;
        age       = 1;
        children  = 0;
        satiation = satiationMax;

        NPCreature.transform.position = PlayGrid.getOutsideOfScreenCoordinates();
        NPCreaturesInTheAfterlife.Add(NPCreature);
    }
Ejemplo n.º 12
0
    private void Awake()
    {
        GameObject LoadData = GameObject.Find("MainMenu");

        _PlayGridHolder = GetComponent <PlayGridHolder>();
        savePlayGrid    = LoadData.GetComponent <MainMenuHendler>().PlayGrid;
        newPlayGrid     = _PlayGridHolder.CreatNewPlaygrid(savePlayGrid._hight, savePlayGrid._width, savePlayGrid._cellsize, savePlayGrid.GetGridOrinie());
        _gameManager    = GetComponent <GameManager>();
        Load();
        Destroy(LoadData);
    }
Ejemplo n.º 13
0
        public List <Cell <int> > getEmptyCellInSquare(int _x, int _y)
        {
            int minX = Square.getMinX(_x, PuzzleOrder);
            int maxX = Square.getMaxX(_x, PuzzleOrder);
            int minY = Square.getMinX(_y, PuzzleOrder);
            int maxY = Square.getMaxX(_y, PuzzleOrder);

            return(PlayGrid.FindAll(cell => cell.X >= minX &&
                                    cell.X <= maxX &&
                                    cell.Y >= minY &&
                                    cell.Y <= maxY &&
                                    cell.Value == Int32.MinValue));
        }
Ejemplo n.º 14
0
 private void stepForward(Vector2 directionVector)
 {
     TargetUnitPosition = UnitPosition + directionVector;
     if (!PlayGrid.checkIfOutOfBounds(TargetUnitPosition))
     {
         // Take a step forward (update current NPCreature position)
         gameObject.GetComponent <Transform>().position = PlayGrid.getGridCoordinates(TargetUnitPosition);
     }
     else
     {
         // flip direction vector
         gameObject.transform.Rotate(0, 0, 180);
     }
 }
Ejemplo n.º 15
0
        public List <int> getPlacedValueInSquare(int _x, int _y)
        {
            int minX          = Square.getMinX(_x, PuzzleOrder);
            int maxX          = Square.getMaxX(_x, PuzzleOrder);
            int minY          = Square.getMinX(_y, PuzzleOrder);
            int maxY          = Square.getMaxX(_y, PuzzleOrder);
            var cellsOfSquare = PlayGrid.FindAll(cell => cell.X >= minX &&
                                                 cell.X <= maxX &&
                                                 cell.Y >= minY &&
                                                 cell.Y <= maxY &&
                                                 cell.Value != Int32.MinValue);

            return(cellsOfSquare.Select(cell => cell.Value).ToList());
        }
Ejemplo n.º 16
0
        public MainWindow()
        {
            InitializeComponent();

            GameTimer.Interval = TimeSpan.FromMilliseconds(120);
            LblSpeed.Content   = "Geschwindigkeit: 120ms";

            GameTimer.Tick += GameTimer_Elapsed;
            PreviewKeyDown += MainWindow_PreviewKeyDown;

            playGrid = new PlayGrid(GrdField, 20);
            playGrid.PlaceSnake(0, 0);

            GameTimer.Start();
        }
Ejemplo n.º 17
0
    private void Reproduce()
    {
        int     i = Mathf.RoundToInt(Random.Range(1f, PlayGrid.PlayFieldSize.x - 1));
        int     j = Mathf.RoundToInt(Random.Range(1f, PlayGrid.PlayFieldSize.x - 1));
        Vector3 spawnCoordinates = (Vector3)PlayGrid.getGridCoordinates(new Vector2(i, j));

        board.spawnNPCreature(spawnCoordinates, 0);
        if (outputStats)
        {
            Debug.Log("NPCreatures reproduced");
        }
        //Debug.Log("NPCreatures created a child at [" + i + "," + j + "]");

        children++;
    }
Ejemplo n.º 18
0
        private void PlayPLAnimate() //play button animation for playlist
        {
            DoubleAnimation Anim = new DoubleAnimation();

            Anim.Completed += delegate
            {
                if (CurrentList.Count > 0)
                {
                    ChangeAudio(CurrentList[0]); // after the end of the animation, start playback from the first song in the playlist
                }
            };
            Anim.From     = 0;
            Anim.To       = 1;
            Anim.Duration = new Duration(TimeSpan.FromSeconds(1));
            PlayGrid.BeginAnimation(OpacityProperty, Anim);
        }
Ejemplo n.º 19
0
        public Grid(Grid _g)
        {
            this.PuzzleOrder = _g.PuzzleOrder;
            this.SquareOrder = _g.SquareOrder;
            playGrid         = new List <Cell <int> >();
            fixedValue       = new List <Cell <int> >();
            foreach (Cell <int> cell in _g.FixedValue)
            {
                this.fixedValue.Add(new Cell <int>(cell));
            }

            foreach (Cell <int> cell in _g.playGrid)
            {
                PlayGrid.Add(new Cell <int>(cell));
            }
        }
Ejemplo n.º 20
0
        private void PlayPLAnimate() //анимация кнопки воспроизвести для плейлиста
        {
            DoubleAnimation Anim = new DoubleAnimation();

            Anim.Completed += delegate
            {
                if (CurrentList.Count > 0)
                {
                    ChangeAudio(CurrentList[0]); // после окончания анимации начинаем воспроизведение с первой песни плейлиста
                }
            };
            Anim.From     = 0;
            Anim.To       = 1;
            Anim.Duration = new Duration(TimeSpan.FromSeconds(1));
            PlayGrid.BeginAnimation(OpacityProperty, Anim);
        }
Ejemplo n.º 21
0
    public void Initialize()
    {
        print("Grid Manager Initialized");

        gm   = GetComponent <GameManager>();
        grid = gm.grid;
        em   = GetComponent <EventManager>();

        mainCanvas = gm.mainCanvas;

        selectedPosition = new int[gm.nbOfPlayers][];
        for (int i = 0; i < gm.nbOfPlayers; i++)
        {
            selectedPosition[i]    = new int[3];
            selectedPosition[i][0] = -1;
        }
    }
Ejemplo n.º 22
0
        private async void PlayButton_Click(object sender, RoutedEventArgs routedEventArgs)
        {
            await PlayGrid.AnimateAsync(new FadeOutAnimation());

            PlayGrid.IsHitTestVisible = false;

#if GOOGLE_ANALYTICS
            EasyTracker.GetTracker().SendEvent("GameStart" + bc.Game.GameDefinition.UniqueId, "Start", null, 0);
#endif

            await bc.Clear();

            bc.Game.Setup();

            TotalScore   = 0;
            AllGamesOver = false;
        }
Ejemplo n.º 23
0
 void Awake()
 {
     if (TileMapSetter != null)
     {
         MainMenuHendler info = GameObject.Find("MainMenu").GetComponent <MainMenuHendler>();
         Hight    = info.NewHauteur;
         Width    = info.NewLargeur;
         PlayGrid = new PlayGrid(info.NewHauteur, info.NewLargeur, CellSize, Origin);
         TileMapSetter.ChangeNameSave(info.NewName);
         Destroy(info.gameObject);
         Debug.Log("hauter" + info.NewHauteur + "   Largeur " + info.NewLargeur);
         EditorCam.Xmax = PlayGrid._width * PlayGrid._cellsize;
         EditorCam.Ymax = PlayGrid._hight * PlayGrid._cellsize;
     }
     else
     {
         PlayGrid = new PlayGrid(Hight, Width, CellSize, Origin);
     }
 }
Ejemplo n.º 24
0
    protected void TTStart()
    { // verifie les places disponibles
        if (Direction == direction.haut)
        {
            _nextPos = _currentPos + new Vector2Int(0, 1);
        }
        else
        {
            _nextPos = _currentPos + new Vector2Int(0, -1);
        }

        if (PlayGrid.CheckIfWalkeble(_nextPos.x, _nextPos.y))
        {
            _willMove = true;
        }
        else
        {
            if (Direction == direction.haut)
            {
                Direction = direction.bas;
                _nextPos  = _currentPos + new Vector2Int(0, -1);
            }
            else
            {
                Direction = direction.haut;
                _nextPos  = _currentPos + new Vector2Int(0, 1);
            }

            if (PlayGrid.CheckIfWalkeble(-_nextPos.x, _nextPos.y))
            {
                _willMove = true;
            }
        }

        // effectue l'action de bouger
        if (_willMove)
        {
            PlayGrid.GetPlayTile(_currentPos).GridActor = null;
            PlayGrid.GetPlayTile(_nextPos).GridActor    = null;
            _currentPos = _nextPos;
            _newPos     = PlayGrid.GetWorldPositionCentreCell(_currentPos);
        }
    }
Ejemplo n.º 25
0
    bool isValidGridPos()
    {
        foreach (Transform child in transform)
        {
            Vector2 v = PlayGrid.roundVec2(child.position);

            // Not inside Border?
            if (!PlayGrid.insideBorder(v))
            {
                return(false);
            }

            // Block in grid cell (and not part of same group)?
            if (PlayGrid.grid[(int)v.x, (int)v.y] != null &&
                PlayGrid.grid[(int)v.x, (int)v.y].parent != transform)
            {
                return(false);
            }
        }
        return(true);
    }
Ejemplo n.º 26
0
 public void UIToPlayMode()
 {
     PannelLoad.SetActive(true);
     //List<GameObject> oldSaves = new List<GameObject>();
     foreach (Transform child in PannelDesSaves.transform)
     {
         Destroy(child.gameObject, 0.01f);
     }
     string[] saves = BinaryDataHandler.CheckForFiles(BinaryDataHandler.UnityFolder.stremingAsset);
     foreach (var save in saves)
     {
         if (Path.GetExtension(save) == ".map")
         {
             GameObject bouton = Instantiate(BoutonSave, PannelDesSaves.transform);
             bouton.GetComponentInChildren <TMP_Text>().text = Path.GetFileNameWithoutExtension(save);
             bouton.GetComponent <Button>().onClick.AddListener(delegate
             {
                 PlayGrid = BinaryDataHandler.Load <PlayGrid>(BinaryDataHandler.UnityFolder.stremingAsset, Path.GetFileNameWithoutExtension(save), BinaryDataHandler.DataFileExtention.map);
                 SceneManager.LoadScene(1);
             });
         }
     }
 }
Ejemplo n.º 27
0
        override public string ToString()
        {
            string s             = "";
            int    numberOfDigit = (int)Math.Floor(Math.Log10(SquareOrder) + 1);

            for (int row = 0; row < SquareOrder; row++)
            {
                for (int column = 0; column < SquareOrder; column++)
                {
                    int number = PlayGrid.Find(cell => cell.X == column && cell.Y == row).Value;
                    if (number != Int32.MinValue)
                    {
                        s = s + padCentre(number.ToString(), numberOfDigit);
                    }
                    else
                    {
                        s = s + padCentre("", numberOfDigit);
                    }
                    s = s + "|";
                }
                s = s.Remove(s.Length - 1);
                s = s + " -> " + getCostRow(row);
                s = s + System.Environment.NewLine;
            }
            for (int column = 0; column < SquareOrder; column++)
            {
                s = s + padCentre("v", numberOfDigit) + " ";
            }
            s = s + System.Environment.NewLine;
            for (int column = 0; column < SquareOrder; column++)
            {
                s = s + padCentre(getCostColumn(column).ToString(), numberOfDigit) + "|";
            }
            s = s.Remove(s.Length - 1);
            s = s + " -> " + getCost() + System.Environment.NewLine;
            return(s);
        }
Ejemplo n.º 28
0
    void updateGrid()
    {
        // Remove old children from grid
        for (int y = 0; y < PlayGrid.h; ++y)
        {
            for (int x = 0; x < PlayGrid.w; ++x)
            {
                if (PlayGrid.grid[x, y] != null)
                {
                    if (PlayGrid.grid[x, y].parent == transform)
                    {
                        PlayGrid.grid[x, y] = null;
                    }
                }
            }
        }

        // Add new children to grid
        foreach (Transform child in transform)
        {
            Vector2 v = PlayGrid.roundVec2(child.position);
            PlayGrid.grid[(int)v.x, (int)v.y] = child;
        }
    }
Ejemplo n.º 29
0
 public PlayGrid CreatNewPlaygrid(int hight, int width, float cellSize, Vector3 origine)
 {
     PlayGrid = new PlayGrid(hight, width, cellSize, origine);
     return(PlayGrid);
 }
Ejemplo n.º 30
0
    private IEnumerator MoveCoroutine()
    {
        // Randomise the distance walked (if NPCreature is not hungry)
        int  movePoints;
        bool reproduce = false;

        if (Hungry() || Horny())
        {
            movePoints = speed;
        }
        else
        {
            movePoints = Mathf.RoundToInt(Random.Range(0f, speed));
        }

        // Start walking
        while (movePoints > 0)
        {
            UnitPosition    = PlayGrid.getUnitCoordinates((Vector2)gameObject.GetComponent <Transform>().transform.position);
            directionVector = Vector2.zero;

            // Check if the NPCreature is hungry. If yes, determine in which direction there is a plant with the most nutrition
            if (Hungry())
            {
                directionVector = FindPlant();      //Debug.Log("Highest nutriotional plant at Vector [" + directionVector.x + "," + directionVector.y + "]");
            }
            else if (Horny())
            {
                directionVector = findMate();
            }

            if (directionVector == Vector2.zero)    //If the directionVector has remained zero (i.e., plant or mate not found)
            {
                directionVector = chooseRandomWalkingDirection();
            }

            // Take a step forward (checking for collision with other NPCreatures)
            GameObject NPCreatureObstacle = checkforNPColission(directionVector);
            if (NPCreatureObstacle == null)
            {
                stepForward(directionVector);
            }
            else if (Horny() && NPCreatureObstacle.GetComponent <NPCreature>().Horny())
            {
                // collision between two horny NPCreatures.
                //Debug.Log("Horny NPCreatures collided");
                reproduce = true;
            }

            yield return(null);

            // Use Player overlap script to munch away plant if there is any in the vicinity
            //check for a collider overlap
            Collider2D[] encounters = new Collider2D[2];
            boxcol.OverlapCollider(contactfilter, encounters);
            foreach (Collider2D encounter in encounters)
            {
                if (encounter != null)
                {
                    if (encounter.gameObject.tag == "Plant" && satiation > 0)
                    {
                        satiation += encounter.gameObject.GetComponent <Plant>().GetEaten();
                        satiation  = Mathf.Clamp(satiation, 0f, satiationMax);
                    }
                    else if (encounter.gameObject.tag == "NPCreature")     // if NPCreatures accidentally step into the same space (which was empty), they will reproduce
                    //Debug.Log("NPCreatures overlapping at [" + PlayGrid.getUnitCoordinates(gameObject.transform.position).x + "," + PlayGrid.getUnitCoordinates(gameObject.transform.position).y + "]");
                    {
                        if (Horny() && encounter.gameObject.GetComponent <NPCreature>().Horny())
                        {
                            reproduce = true;
                        }
                    }
                }
            }

            if (reproduce)
            {
                Reproduce();
            }

            movePoints--;
        }
    }