Ejemplo n.º 1
0
        protected override Job TryGiveJob(Pawn pawn)
        {
            //if (pawn.outfits == null)
            //{
            //    Log.ErrorOnce(pawn + " tried to run JobGiver_TakeFromLocker without an OutfitTracker", 5643897);
            //    return null;
            //}
            if (!pawn.IsPrisoner)
            {
                Log.ErrorOnce("Non-prisoner " + pawn + " tried to take from locker.", 764323);
                return(null);
            }

            if (Find.TickManager.TicksGame < pawn.mindState.nextApparelOptimizeTick)
            {
                return(null);
            }

            //Outfit currentOutfit = pawn.outfits.CurrentOutfit;
            List <Apparel> wornApparel = pawn.apparel.WornApparel;

            Thing        thing = null;
            float        num   = 0f;
            List <Thing> list  = FindItemToWear(pawn);

            if (list.Count == 0)
            {
                SetNextOptimizeTick(pawn);
                return(null);
            }
            var neededWarmth = PawnApparelGenerator.CalculateNeededWarmth(pawn, pawn.Map.Tile, GenLocalDate.Twelfth(pawn));

            for (int j = 0; j < list.Count; j++)
            {
                Apparel apparel = (Apparel)list[j];
                if (apparel.Map.slotGroupManager.SlotGroupAt(apparel.Position) != null)
                {
                    float num2 = JobGiver_OptimizeApparel.ApparelScoreGain(pawn, apparel);

                    if (num2 >= 0.05f && num2 >= num)
                    {
                        if (ApparelUtility.HasPartsToWear(pawn, apparel.def))
                        {
                            if (pawn.CanReserveAndReach(apparel, PathEndMode.OnCell, pawn.NormalMaxDanger(), 1, -1, null, false))
                            {
                                thing = apparel;
                                num   = num2;
                            }
                        }
                    }
                }
            }
            if (thing == null)
            {
                SetNextOptimizeTick(pawn);
                return(null);
            }
            return(new Job(JobDefOf.Wear, thing));
        }
Ejemplo n.º 2
0
        public static Thing PickBestArmorFor(Pawn pawn)
        {
            if (pawn.outfits == null)
            {
                return(null);
            }
            if (pawn.Faction != Faction.OfPlayer)
            {
                return(null);
            }
            if (pawn.IsQuestLodger())
            {
                return(null);
            }

            Outfit       currentOutfit = pawn.outfits.CurrentOutfit;
            Thing        thing         = null;
            float        num2          = 0f;
            List <Thing> list          = pawn.Map.listerThings.ThingsInGroup(ThingRequestGroup.Apparel);

            if (list.Count == 0)
            {
                return(null);
            }
            neededWarmth      = PawnApparelGenerator.CalculateNeededWarmth(pawn, pawn.Map.Tile, GenLocalDate.Twelfth(pawn));
            wornApparelScores = new List <float>();
            List <Apparel> wornApparel = pawn.apparel.WornApparel;

            for (int i = 0; i < wornApparel.Count; i++)
            {
                wornApparelScores.Add(ApparelScoreRaw(pawn, wornApparel[i]));
            }
            for (int j = 0; j < list.Count; j++)
            {
                Apparel apparel = (Apparel)list[j];                 // && apparel.IsInAnyStorage()
                if (!apparel.IsBurning() && currentOutfit.filter.Allows(apparel) && !apparel.IsForbidden(pawn) &&
                    (apparel.def.apparel.gender == Gender.None || apparel.def.apparel.gender == pawn.gender))
                {
                    float num3 = ApparelScoreGain_NewTmp(pawn, apparel, wornApparelScores);
                    if (!(num3 < 0.05f) && !(num3 < num2) && (!CompBiocodable.IsBiocoded(apparel) || CompBiocodable.IsBiocodedFor(apparel, pawn)) &&
                        ApparelUtility.HasPartsToWear(pawn, apparel.def) &&
                        pawn.CanReserveAndReach(apparel, PathEndMode.OnCell, pawn.NormalMaxDanger()))
                    {
                        thing = apparel;
                        num2  = num3;
                    }
                }
            }
            return(thing);
        }
Ejemplo n.º 3
0
        public static bool TryGiveJob(JobGiver_OptimizeApparel __instance, ref Job __result, Pawn pawn)
        {
            if (pawn.outfits == null)
            {
                Log.ErrorOnce(string.Concat(pawn, " tried to run JobGiver_OptimizeApparel without an OutfitTracker"), 5643897);
                __result = null;
                return(false);
            }

            if (pawn.Faction != Faction.OfPlayer)
            {
                Log.ErrorOnce(string.Concat("Non-colonist ", pawn, " tried to optimize apparel."), 764323);
                __result = null;
                return(false);
            }

            if (pawn.IsQuestLodger())
            {
                __result = null;
                return(false);
            }

            if (!DebugViewSettings.debugApparelOptimize)
            {
                if (Find.TickManager.TicksGame < pawn.mindState.nextApparelOptimizeTick)
                {
                    __result = null;
                    return(false);
                }
            }
            else
            {
                debugSb = new StringBuilder();
                debugSb.AppendLine(string.Concat("Scanning for ", pawn, " at ", pawn.Position));
            }

            Outfit         currentOutfit = pawn.outfits.CurrentOutfit;
            List <Apparel> wornApparel   = pawn.apparel.WornApparel;

            for (int num = wornApparel.Count - 1; num >= 0; num--)
            {
                if (!currentOutfit.filter.Allows(wornApparel[num]) && pawn.outfits.forcedHandler.AllowedToAutomaticallyDrop(wornApparel[num]) && !pawn.apparel.IsLocked(wornApparel[num]))
                {
                    Job job = JobMaker.MakeJob(JobDefOf.RemoveApparel, wornApparel[num]);
                    job.haulDroppedApparel = true;
                    __result = job;
                    return(false);
                }
            }

            Thing        thing = null;
            float        num2  = 0f;
            List <Thing> list  = pawn.Map.listerThings.ThingsInGroup(ThingRequestGroup.Apparel);

            if (list.Count == 0)
            {
                SetNextOptimizeTick2(pawn);
                __result = null;
                return(false);
            }

            neededWarmth = PawnApparelGenerator.CalculateNeededWarmth(pawn, pawn.Map.Tile, GenLocalDate.Twelfth(pawn));
            //wornApparelScores.Clear();
            List <float> wornApparelScores = new List <float>();

            for (int i = 0; i < wornApparel.Count; i++)
            {
                wornApparelScores.Add(JobGiver_OptimizeApparel.ApparelScoreRaw(pawn, wornApparel[i]));
            }

            for (int j = 0; j < list.Count; j++)
            {
                Apparel apparel = (Apparel)list[j];
                if (currentOutfit.filter.Allows(apparel) && apparel.IsInAnyStorage() && !apparel.IsForbidden(pawn) && !apparel.IsBurning() && (apparel.def.apparel.gender == Gender.None || apparel.def.apparel.gender == pawn.gender))
                {
                    float num3 = JobGiver_OptimizeApparel.ApparelScoreGain_NewTmp(pawn, apparel, wornApparelScores);
                    if (DebugViewSettings.debugApparelOptimize)
                    {
                        debugSb.AppendLine(apparel.LabelCap + ": " + num3.ToString("F2"));
                    }

                    if (!(num3 < 0.05f) && !(num3 < num2) && (!EquipmentUtility.IsBiocoded(apparel) || EquipmentUtility.IsBiocodedFor(apparel, pawn)) && ApparelUtility.HasPartsToWear(pawn, apparel.def) && pawn.CanReserveAndReach(apparel, PathEndMode.OnCell, pawn.NormalMaxDanger()))
                    {
                        thing = apparel;
                        num2  = num3;
                    }
                }
            }

            if (DebugViewSettings.debugApparelOptimize)
            {
                debugSb.AppendLine("BEST: " + thing);
                Log.Message(debugSb.ToString());
                debugSb = null;
            }

            if (thing == null)
            {
                SetNextOptimizeTick2(pawn);
                __result = null;
                return(false);
            }

            __result = JobMaker.MakeJob(JobDefOf.Wear, thing);
            return(false);
        }