Ejemplo n.º 1
0
        public void Update(GameTime gameTime)
        {
            float delta = (float)gameTime.ElapsedGameTime.TotalSeconds;

            particleManager.Update(delta);
            Tmotion.Update(gameTime);
            Smotion.Update(gameTime);
            Rmotion.Update(gameTime);
            MotionUpdate();
            if (Input.GetKeyState(Keys.Space))
            {
                cnt++;

                if (cnt >= 10)
                {
                    if (particleManager.IsCount(20))
                    {
                        switch (sentakucnt)
                        {
                        case 0:
                            particleManager.Circle2("star", new Vector2(475, 525), 0, 360, 1, 0.1f, 1, 1, 0.1f, 100, 200, Color.Yellow);
                            break;

                        case 1:
                            particleManager.Circle2("star", new Vector2(960, 525), 0, 360, 1, 0.1f, 1, 1, 0.1f, 100, 200, Color.Yellow);
                            break;

                        case 2:
                            particleManager.Circle2("star", new Vector2(1445, 525), 0, 360, 1, 0.1f, 1, 1, 0.1f, 100, 200, Color.Yellow);
                            break;
                        }
                    }
                }

                if (cnt >= 60)
                {
                    switch (sentakucnt)
                    {
                    case 0:
                        if (StageState.isClear)
                        {
                            if (StageState.stageStage == 5)
                            {
                                if (StageState.worldsStage == 3)
                                {
                                    StageState.isClear = false;
                                    nextscene          = Scene.Select1;
                                }
                                else
                                {
                                    StageState.stageStage   = 1;
                                    StageState.worldsStage += 1;
                                }
                            }
                            else
                            {
                                StageState.stageStage += 1;
                            }
                        }

                        nextscene = Scene.GamePlay;
                        sound.PlaySE("kettei");
                        isEndFlag = true;


                        break;

                    case 1:
                        nextscene = Scene.Select1;
                        sound.PlaySE("kettei");
                        isEndFlag = true;
                        break;

                    case 2:
                        nextscene = Scene.Title;
                        sound.PlaySE("kettei");
                        isEndFlag = true;
                        break;
                    }
                    cnt = 0;
                }
            }
            if (Input.IsKeyUp(Keys.Space))
            {
                sound.PlaySE("sentaku");
                sentakucnt += 1;
                cnt         = 0;
            }
            if (sentakucnt > 2)
            {
                sentakucnt = 0;
            }
            if (Input.GetKeyState(Keys.Space))
            {
            }
        }