Ejemplo n.º 1
0
        public Npc Create(uint objectId, uint id)
        {
            if (!_templates.ContainsKey(id))
            {
                return(null);
            }

            var template = _templates[id];

            var npc = new Npc();

            npc.ObjId      = objectId > 0 ? objectId : ObjectIdManager.Instance.GetNextId();
            npc.TemplateId = id;
            npc.Template   = template;
            npc.ModelId    = template.ModelId;
            npc.Faction    = FactionManager.Instance.GetFaction(template.FactionId);
            npc.Level      = template.Level;

            SetEquipItemTemplate(npc, template.Items.Headgear, EquipmentItemSlot.Head);
            SetEquipItemTemplate(npc, template.Items.Necklace, EquipmentItemSlot.Neck);
            SetEquipItemTemplate(npc, template.Items.Shirt, EquipmentItemSlot.Chest);
            SetEquipItemTemplate(npc, template.Items.Belt, EquipmentItemSlot.Waist);
            SetEquipItemTemplate(npc, template.Items.Pants, EquipmentItemSlot.Legs);
            SetEquipItemTemplate(npc, template.Items.Gloves, EquipmentItemSlot.Hands);
            SetEquipItemTemplate(npc, template.Items.Shoes, EquipmentItemSlot.Feet);
            SetEquipItemTemplate(npc, template.Items.Bracelet, EquipmentItemSlot.Arms);
            SetEquipItemTemplate(npc, template.Items.Back, EquipmentItemSlot.Back);
            SetEquipItemTemplate(npc, template.Items.Undershirts, EquipmentItemSlot.Undershirt);
            SetEquipItemTemplate(npc, template.Items.Underpants, EquipmentItemSlot.Underpants);
            SetEquipItemTemplate(npc, template.Items.Mainhand, EquipmentItemSlot.Mainhand);
            SetEquipItemTemplate(npc, template.Items.Offhand, EquipmentItemSlot.Offhand);
            SetEquipItemTemplate(npc, template.Items.Ranged, EquipmentItemSlot.Ranged);
            SetEquipItemTemplate(npc, template.Items.Musical, EquipmentItemSlot.Musical);
            SetEquipItemTemplate(npc, template.Items.Cosplay, EquipmentItemSlot.Cosplay);

            if (template.ModelParams != null)
            {
                SetEquipItemTemplate(npc, template.HairId, EquipmentItemSlot.Hair);
                for (var i = 0; i < 7; i++)
                {
                    SetEquipItemTemplate(npc, template.BodyItems[i], (EquipmentItemSlot)(i + 19));
                }
            }
            else if (template.CharRaceId > 0)
            {
                for (var i = 0; i < 7; i++)
                {
                    SetEquipItemTemplate(npc, template.BodyItems[i], (EquipmentItemSlot)(i + 19));
                }
            }

            foreach (var bonusTemplate in template.Bonuses)
            {
                var bonus = new Bonus();
                bonus.Template = bonusTemplate;
                bonus.Value    = bonusTemplate.Value; // TODO using LinearLevelBonus
                npc.AddBonus(0, bonus);
            }

            npc.Hp = npc.MaxHp;
            npc.Mp = npc.MaxMp;
            return(npc);
        }