Ejemplo n.º 1
0
        private void Start()
        {
            if (logLevel != LogType.None)
            {
                NetDebug.RegisterLogger(new UnityDavinetLogger(), logLevel);
            }

            if (generateStateObjectDebugViews)
            {
                StatefulWorld.Instance.OnAdd += OnAdd;
            }

            Network.Instance.OnServerListen += Instance_OnServerListen;
        }